Tile Engine.csproj 2.9 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  6. <ProductVersion>10.0.0</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{521972FD-1A9B-4CFD-A435-EB2224985131}</ProjectGuid>
  9. <OutputType>Library</OutputType>
  10. <RootNamespace>Tile_Engine</RootNamespace>
  11. <AssemblyName>Tile Engine</AssemblyName>
  12. <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
  13. </PropertyGroup>
  14. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  15. <DebugSymbols>true</DebugSymbols>
  16. <DebugType>full</DebugType>
  17. <Optimize>false</Optimize>
  18. <OutputPath>bin\Debug</OutputPath>
  19. <DefineConstants>DEBUG</DefineConstants>
  20. <ErrorReport>prompt</ErrorReport>
  21. <WarningLevel>4</WarningLevel>
  22. <ConsolePause>false</ConsolePause>
  23. </PropertyGroup>
  24. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  25. <DebugType>none</DebugType>
  26. <Optimize>false</Optimize>
  27. <OutputPath>bin\Release</OutputPath>
  28. <ErrorReport>prompt</ErrorReport>
  29. <WarningLevel>4</WarningLevel>
  30. <ConsolePause>false</ConsolePause>
  31. </PropertyGroup>
  32. <ItemGroup>
  33. <Reference Include="System" />
  34. <Reference Include="System.Xml" />
  35. <Reference Include="System.Xml.Linq" />
  36. </ItemGroup>
  37. <ItemGroup>
  38. <Compile Include="..\..\..\..\..\..\..\..\projects\monogame\Samples\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\TileEngine\TileMap.cs">
  39. <Link>TileMap.cs</Link>
  40. </Compile>
  41. <Compile Include="..\..\..\..\..\..\..\..\projects\monogame\Samples\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\TileEngine\MyClass.cs">
  42. <Link>MyClass.cs</Link>
  43. </Compile>
  44. <Compile Include="..\..\..\..\..\..\..\..\projects\monogame\Samples\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\TileEngine\MapSquare.cs">
  45. <Link>MapSquare.cs</Link>
  46. </Compile>
  47. <Compile Include="..\..\..\..\..\..\..\..\projects\monogame\Samples\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\TileEngine\Camera.cs">
  48. <Link>Camera.cs</Link>
  49. </Compile>
  50. </ItemGroup>
  51. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  52. <ItemGroup>
  53. <ProjectReference Include="..\..\..\..\..\..\MonoGame.Framework\MonoGame.Framework.Linux.csproj">
  54. <Project>{35253CE1-C864-4CD3-8249-4D1319748E8F}</Project>
  55. <Name>MonoGame.Framework.Linux</Name>
  56. </ProjectReference>
  57. </ItemGroup>
  58. <ItemGroup>
  59. <None Include="..\..\..\..\..\..\..\..\projects\monogame\Samples\MacOS\BookSourceCode\XNAGameDevelopmentbyExampleCode\GemstoneHunter\TileEngine\AssemblyInfo.cs">
  60. <Link>AssemblyInfo.cs</Link>
  61. </None>
  62. </ItemGroup>
  63. </Project>