MonoGame.Samples.RockRain.csproj 8.4 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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  6. <ProductVersion>9.0.21022</ProductVersion>
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  11. <BundleDisplayName>RockRain</BundleDisplayName>
  12. <BundleIcon>GameThumbnail.png</BundleIcon>
  13. <AssemblyName>RockRainIphone</AssemblyName>
  14. <TargetFrameworkVersion>v1.0</TargetFrameworkVersion>
  15. <RootNamespace>RockRainIphone</RootNamespace>
  16. </PropertyGroup>
  17. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
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  23. <ErrorReport>prompt</ErrorReport>
  24. <WarningLevel>4</WarningLevel>
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  26. <MtouchLink>None</MtouchLink>
  27. <MtouchDebug>True</MtouchDebug>
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  34. <MtouchArch>ARMv6</MtouchArch>
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  57. <ErrorReport>prompt</ErrorReport>
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  77. <CodesignKey>iPhone Developer</CodesignKey>
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  103. <WarningLevel>4</WarningLevel>
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  111. </PropertyGroup>
  112. <ItemGroup>
  113. <Reference Include="System" />
  114. <Reference Include="System.Xml" />
  115. <Reference Include="System.Core" />
  116. <Reference Include="monotouch" />
  117. </ItemGroup>
  118. <ItemGroup>
  119. <Compile Include="main.cs" />
  120. <Compile Include="Core\GameScene.cs" />
  121. <Compile Include="Core\ImageComponent.cs" />
  122. <Compile Include="Core\Sprite.cs" />
  123. <Compile Include="Core\TextMenuComponent.cs" />
  124. <Compile Include="AudioLibrary.cs" />
  125. <Compile Include="helpScene.cs" />
  126. <Compile Include="MeteorsManager.cs" />
  127. <Compile Include="Score.cs" />
  128. <Compile Include="Meteor.cs" />
  129. <Compile Include="Player.cs" />
  130. <Compile Include="PowerSource.cs" />
  131. <Compile Include="ActionScene.cs" />
  132. <Compile Include="StartScene.cs" />
  133. <Compile Include="Game1.cs" />
  134. <Compile Include="Core\ExplosionParticleSystem.cs" />
  135. <Compile Include="Core\Particle.cs" />
  136. <Compile Include="Core\ParticleSystem.cs" />
  137. <Compile Include="ExplosionManager.cs" />
  138. </ItemGroup>
  139. <ItemGroup>
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  142. <ItemGroup>
  143. <Content Include="Content\gamepad.png">
  144. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  145. </Content>
  146. <Content Include="Content\backmusic.mp3">
  147. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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  164. <Content Include="Content\powershow.wav">
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  166. </Content>
  167. <Content Include="Content\rockrainenhanced.png">
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  169. </Content>
  170. <Content Include="Content\spacebackground.jpg">
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  173. <Content Include="Content\startmusic.mp3">
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  176. <Content Include="Content\startsceneelements.png">
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  179. <Content Include="Content\startbackground.png">
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  181. </Content>
  182. <Content Include="Content\helpscreen.png">
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  184. </Content>
  185. <Content Include="Content\menuLarge.xnb">
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  191. <Content Include="Content\score.xnb">
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  194. <Content Include="Content\explosion.png">
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  196. </Content>
  197. <Content Include="Default.png">
  198. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  199. </Content>
  200. </ItemGroup>
  201. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  202. <ItemGroup>
  203. <ProjectReference Include="..\..\..\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
  204. <Project>{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}</Project>
  205. <Name>MonoGame.Framework.iOS</Name>
  206. </ProjectReference>
  207. </ItemGroup>
  208. </Project>