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- using System;
- using Microsoft.Xna;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Media;
- using Microsoft.Xna.Framework.Input;
- namespace Microsoft.Xna.Samples.VideoSample
- {
- /// <summary>
- /// This is the main type for your game
- /// </summary>
- public class Game1 : Microsoft.Xna.Framework.Game
- {
- GraphicsDeviceManager graphics;
- SpriteBatch spriteBatch;
- SpriteFont font;
- Video video;
- VideoPlayer player;
- public Game1 ()
- {
- graphics = new GraphicsDeviceManager (this);
- Content.RootDirectory = "Content";
- graphics.IsFullScreen = true;
- }
- /// <summary>
- /// Allows the game to perform any initialization it needs to before starting to run.
- /// This is where it can query for any required services and load any non-graphic
- /// related content. Calling base.Initialize will enumerate through any components
- /// and initialize them as well.
- /// </summary>
- protected override void Initialize ()
- {
- // TODO: Add your initialization logic here
- player = new VideoPlayer(this);
-
- base.Initialize ();
- }
- /// <summary>
- /// LoadContent will be called once per game and is the place to load
- /// all of your content.
- /// </summary>
- protected override void LoadContent ()
- {
- // Create a new SpriteBatch, which can be used to draw textures.
- spriteBatch = new SpriteBatch (GraphicsDevice);
- //TODO: use this.Content to load your game content here
- font = Content.Load<SpriteFont>("SpriteFont1");
- video = Content.Load<Video>("MonoGame.m4v");
- }
- /// <summary>
- /// Allows the game to run logic such as updating the world,
- /// checking for collisions, gathering input, and playing audio.
- /// </summary>
- /// <param name="gameTime">Provides a snapshot of timing values.</param>
- protected override void Update (GameTime gameTime)
- {
- // TODO: Add your update logic here
-
- if (Mouse.GetState().X != 0)
- {
- if (player.State != MediaState.Playing)
- player.Play(video);
- Mouse.SetPosition(0,0);
- }
-
- base.Update (gameTime);
- }
- /// <summary>
- /// This is called when the game should draw itself.
- /// </summary>
- /// <param name="gameTime">Provides a snapshot of timing values.</param>
- protected override void Draw (GameTime gameTime)
- {
- graphics.GraphicsDevice.Clear (Color.CornflowerBlue);
- //TODO: Add your drawing code here
- spriteBatch.Begin();
-
- spriteBatch.DrawString(font,"Tap To Play",new Vector2(65,200),Color.Black);
-
- spriteBatch.End();
- base.Draw (gameTime);
- }
- }
- }
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