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- using Microsoft.Xna.Framework.GamerServices;
- namespace Microsoft.Xna.Framework.Net
- {
- /// <summary>
- /// Event arguments for when an invite is accepted.
- /// </summary>
- public class InviteAcceptedEventArgs : EventArgs
- {
- /// <summary>
- /// Gets the gamer who accepted the invite.
- /// </summary>
- public SignedInGamer Gamer { get; internal set; }
- /// <summary>
- /// Gets whether the operation completed successfully.
- /// </summary>
- public bool IsSignedInGamer { get; internal set; }
- internal InviteAcceptedEventArgs(SignedInGamer gamer, bool isSignedInGamer)
- {
- Gamer = gamer;
- IsSignedInGamer = isSignedInGamer;
- }
- }
- }
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