MonoGame.Samples.GameComponents.csproj 5.6 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
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  28. <AssemblyName>GameComponents</AssemblyName>
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  43. <AssemblyName>GameComponents</AssemblyName>
  44. <MtouchArch>ARMv6</MtouchArch>
  45. </PropertyGroup>
  46. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
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  62. <MtouchArch>ARMv6</MtouchArch>
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  102. <AssemblyName>MonoGameSamplesGameComponents</AssemblyName>
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  105. <MtouchArch>ARMv6</MtouchArch>
  106. </PropertyGroup>
  107. <ItemGroup>
  108. <Reference Include="System" />
  109. <Reference Include="System.Xml" />
  110. <Reference Include="System.Core" />
  111. <Reference Include="monotouch" />
  112. </ItemGroup>
  113. <ItemGroup>
  114. <Compile Include="Game1.cs" />
  115. <Compile Include="main.cs" />
  116. <Compile Include="Sprite.cs" />
  117. <Compile Include="FPSCounterComponent.cs" />
  118. </ItemGroup>
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  126. <Content Include="Content\font.xnb">
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  130. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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  133. <None Include="Info.plist" />
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  136. <ProjectReference Include="..\..\..\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
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  138. <Name>MonoGame.Framework.iOS</Name>
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  140. </ItemGroup>
  141. </Project>