CartBlanche 7cc34631cc GameComponents update to SDK Projects and MG 3.8.* 1 주 전
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.vscode 7cc34631cc GameComponents update to SDK Projects and MG 3.8.* 1 주 전
Core 7cc34631cc GameComponents update to SDK Projects and MG 3.8.* 1 주 전
Platforms 7cc34631cc GameComponents update to SDK Projects and MG 3.8.* 1 주 전
GameComponents.sln 7cc34631cc GameComponents update to SDK Projects and MG 3.8.* 1 주 전
README.md 7cc34631cc GameComponents update to SDK Projects and MG 3.8.* 1 주 전

README.md

GameComponents MonoGame Sample

This project demonstrates a cross-platform MonoGame 3.8.* sample, structured for modern .NET 8+ development. It supports Windows, DesktopGL, Android, and iOS platforms, using a clean separation of shared and platform-specific code.

Project Structure

/Core                # Shared game logic and components
/Platforms/Windows   # Windows-specific entry point and project
/Platforms/Desktop   # DesktopGL-specific entry point and project
/Platforms/Android   # Android-specific entry point, manifest, and project
/Platforms/iOS       # iOS-specific entry point, Info.plist, and project
/Content             # Pre-built .xnb content files

Building and Running

Prerequisites

  • .NET 8 SDK or newer
  • Visual Studio 2022+ (for Android/iOS) or VSCode
  • MonoGame 3.8.* NuGet packages (restored automatically)
  • Android/iOS build tools for mobile platforms

With Visual Studio

  1. Open GameComponents.sln.
  2. Select the desired platform project (Windows, DesktopGL, Android, or iOS).
  3. Build and run as usual.

With VSCode

  1. Open the root folder in VSCode.
  2. Use the provided tasks (see below) to build or run each platform:
    • Windows: dotnet run --project Platforms/Windows/GameComponents.Windows.csproj
    • DesktopGL: dotnet run --project Platforms/Desktop/GameComponents.DesktopGL.csproj
    • Android: dotnet build Platforms/Android/GameComponents.Android.csproj
    • iOS: dotnet build Platforms/iOS/GameComponents.iOS.csproj

Content

  • Uses pre-built .xnb files in /Content.
  • No Content.mgcb is required.

Notes

  • All shared code is in /Core and referenced by each platform project.
  • Platform-specific code and entry points are in their respective /Platforms/* directories.
  • Only Windows, DesktopGL, Android, and iOS are supported (no Linux, MacOS, or PSMobile).

Troubleshooting

  • Ensure all required SDKs and build tools are installed for your target platform.
  • If you encounter build errors, run dotnet restore first.

For more details, see the individual project files and platform directories.