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README.md 9a14d88706 ReachGraphicsDemo update to SDK and MG 3.8.* vor 5 Tagen
ReachGraphicsDemo.sln 9a14d88706 ReachGraphicsDemo update to SDK and MG 3.8.* vor 5 Tagen

README.md

Reach Graphics Demo - MonoGame 3.8.4

This project demonstrates various graphics techniques using MonoGame 3.8.4, including alpha blending, dual texturing, environment mapping, particle systems, and skinned animation.

Project Structure

The solution contains multiple platform-specific projects:

  • Platforms/Windows/ReachGraphicsDemo.Windows.csproj - Windows DirectX platform (net8.0-windows)
  • Platforms/DesktopGL/ReachGraphicsDemo.DesktopGL.csproj - Cross-platform OpenGL (net8.0)
  • Platforms/Android/ReachGraphicsDemo.Android.csproj - Android platform (net8.0-android)
  • Platforms/iOS/ReachGraphicsDemo.iOS.csproj - iOS platform (net8.0-ios)
  • Core/ReachGraphicsDemo.Core.csproj - Shared game logic and assets

Features

  • Alpha Demo: Demonstrates alpha blending and transparency effects
  • Basic Demo: Shows basic 3D rendering techniques
  • Dual Demo: Illustrates dual texturing and multi-pass rendering
  • Environment Mapping Demo: Shows environment/reflection mapping
  • Particle Demo: Demonstrates particle system effects
  • Skinned Demo: Shows animated character with bone-based animation

Prerequisites

  • .NET 8.0 SDK
  • Visual Studio 2022 or VS Code with C# extension
  • For Android: Android SDK and workload (dotnet workload install android)
  • For iOS: Xcode and workload (dotnet workload install ios)

Building the Project

Using Visual Studio

  1. Open ReachGraphicsDemo.sln in Visual Studio 2022
  2. Select your target project (Windows, DesktopGL, Android, or iOS) under the Platforms/ directory
  3. Build and run (F5)

Using .NET CLI

Windows:

cd Platforms/Windows
 dotnet build ReachGraphicsDemo.Windows.csproj
 dotnet run --project ReachGraphicsDemo.Windows.csproj

DesktopGL (Cross-platform):

cd Platforms/DesktopGL
 dotnet build ReachGraphicsDemo.DesktopGL.csproj
 dotnet run --project ReachGraphicsDemo.DesktopGL.csproj

Android:

cd Platforms/Android
 dotnet build ReachGraphicsDemo.Android.csproj

iOS:

cd Platforms/iOS
 dotnet build ReachGraphicsDemo.iOS.csproj

Using VS Code

  1. Open the project folder in VS Code
  2. Use Ctrl+Shift+P to open the command palette
  3. Run tasks:
    • "build-windows" - Build Windows version
    • "build-desktopgl" - Build DesktopGL version
    • "build-android" - Build Android version
    • "run-windows" - Build and run Windows version
    • "run-desktopgl" - Build and run DesktopGL version

Platform-Specific Notes

Windows

  • Uses DirectX backend
  • Requires Windows 10 or later
  • Hardware acceleration recommended

DesktopGL

  • Uses OpenGL backend
  • Cross-platform (Windows, Linux, macOS)
  • Requires OpenGL 3.0+ support

Android

  • Minimum API level 21 (Android 5.0)
  • Uses OpenGL ES 2.0
  • AndroidManifest.xml configured for landscape orientation

iOS

  • Minimum iOS 10.0
  • Uses OpenGL ES 2.0
  • Info.plist configured for landscape orientation

Content Pipeline

This project uses pre-compiled XNB content files located in the Core/Content/ directory. The content includes:

  • Fonts (BigFont.xnb, font.xnb)
  • Textures (various .xnb files)
  • 3D Models (model.xnb, tank.xnb, etc.)
  • Audio and other assets

Controls

  • Navigate menus using keyboard or touch input
  • Each demo has specific controls displayed on screen
  • ESC to return to main menu

Troubleshooting

Build Issues

  • Ensure .NET 8.0 SDK is installed
  • Restore NuGet packages: dotnet restore
  • Clean and rebuild: dotnet clean && dotnet build

Missing Workloads

# Install Android workload
dotnet workload install android

# Install iOS workload (macOS only)
dotnet workload install ios

Graphics Issues

  • Ensure graphics drivers are up to date
  • For DesktopGL: Verify OpenGL 3.0+ support
  • For Android: Check OpenGL ES 2.0 support

License

This project is based on Microsoft XNA Community Game Platform samples. See individual source files for license information.