| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 |
- //-----------------------------------------------------------------------------
- // InputHelper.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- using System;
- using System.IO;
- using GameStateManagement;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Input;
- namespace Blackjack
- {
- /// <summary>
- /// Used to simulate a cursor on the Xbox.
- /// </summary>
- public class InputHelper : DrawableGameComponent
- {
- //public static Game Game;
- //static InputHelper instance;
- public bool IsEscape;
- public bool IsPressed;
- Vector2 drawPosition;
- private ScreenManager screenManager;
- Texture2D texture;
- SpriteBatch spriteBatch;
- float maxVelocity;
- public InputHelper(ScreenManager screenManager)
- : base(screenManager.Game)
- {
- this.screenManager = screenManager;
- texture = screenManager.Game.Content.Load<Texture2D>(Path.Combine("Images", "GamePadCursor"));
- spriteBatch = screenManager.SpriteBatch;
- maxVelocity = (float)(screenManager.Game.GraphicsDevice.Viewport.Width +
- screenManager.Game.GraphicsDevice.Viewport.Height) / 3000f;
- drawPosition = new Vector2(screenManager.Game.GraphicsDevice.Viewport.Width / 2,
- screenManager.Game.GraphicsDevice.Viewport.Height / 2);
- }
- //public static InputHelper Instance
- //{
- // get
- // {
- // if (instance == null)
- // instance = new InputHelper();
- // return instance;
- // }
- //}
- public Vector2 PointPosition
- {
- get
- {
- return drawPosition + new Vector2(texture.Width / 2f,
- texture.Height / 2f);
- }
- }
- /// <summary>
- /// Updates itself.
- /// </summary>
- /// <param name="gameTime">Provides a snapshot of timing values.</param>
- public override void Update(GameTime gameTime)
- {
- GamePadState gamePadState = GamePad.GetState(PlayerIndex.One);
- IsPressed = gamePadState.Buttons.A == ButtonState.Pressed;
- IsEscape = gamePadState.Buttons.Back == ButtonState.Pressed;
- drawPosition += gamePadState.ThumbSticks.Left
- * new Vector2(1, -1)
- * gameTime.ElapsedGameTime.Milliseconds
- * maxVelocity;
- drawPosition = Vector2.Clamp(drawPosition, Vector2.Zero,
- new Vector2(Game.GraphicsDevice.Viewport.Width, Game.GraphicsDevice.Viewport.Height)
- - new Vector2(texture.Bounds.Width, texture.Bounds.Height));
- }
- /// <summary>
- /// Draws cursor.
- /// </summary>
- public override void Draw(GameTime gameTime)
- {
- spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, screenManager.GlobalTransformation);
- spriteBatch.Draw(texture, drawPosition, null, Color.White, 0, Vector2.Zero, 1,
- SpriteEffects.None, 0);
- spriteBatch.End();
- }
- }
- }
|