Resource.designer.cs 1.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687
  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.530
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace MonoGame.Samples.Input
  11. {
  12. public partial class Resource
  13. {
  14. public partial class Attribute
  15. {
  16. private Attribute()
  17. {
  18. }
  19. }
  20. public partial class Drawable
  21. {
  22. // aapt resource value: 0x7f020000
  23. public const int Icon = 2130837504;
  24. // aapt resource value: 0x7f020001
  25. public const int Splash = 2130837505;
  26. private Drawable()
  27. {
  28. }
  29. }
  30. public partial class Id
  31. {
  32. // aapt resource value: 0x7f060000
  33. public const int myButton = 2131099648;
  34. private Id()
  35. {
  36. }
  37. }
  38. public partial class Layout
  39. {
  40. // aapt resource value: 0x7f030000
  41. public const int Main = 2130903040;
  42. private Layout()
  43. {
  44. }
  45. }
  46. public partial class String
  47. {
  48. // aapt resource value: 0x7f040001
  49. public const int app_name = 2130968577;
  50. // aapt resource value: 0x7f040000
  51. public const int hello = 2130968576;
  52. private String()
  53. {
  54. }
  55. }
  56. public partial class Style
  57. {
  58. // aapt resource value: 0x7f050000
  59. public const int Theme_Splash = 2131034112;
  60. private Style()
  61. {
  62. }
  63. }
  64. }
  65. }