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MonoGame.Samples.FloodControl.Linux.csproj 3.7 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  6. <ProductVersion>9.0.21022</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{86A219E2-C8F1-422B-C762-C69D5BB07C98}</ProjectGuid>
  9. <OutputType>Exe</OutputType>
  10. <RootNamespace>FloodControl</RootNamespace>
  11. <AssemblyName>FloodControl</AssemblyName>
  12. </PropertyGroup>
  13. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  14. <DebugSymbols>true</DebugSymbols>
  15. <DebugType>full</DebugType>
  16. <Optimize>false</Optimize>
  17. <OutputPath>bin\Debug</OutputPath>
  18. <DefineConstants>DEBUG,LINUX</DefineConstants>
  19. <ErrorReport>prompt</ErrorReport>
  20. <WarningLevel>4</WarningLevel>
  21. <PlatformTarget>x86</PlatformTarget>
  22. <ConsolePause>false</ConsolePause>
  23. </PropertyGroup>
  24. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  25. <DebugType>none</DebugType>
  26. <Optimize>false</Optimize>
  27. <OutputPath>bin\Release</OutputPath>
  28. <ErrorReport>prompt</ErrorReport>
  29. <WarningLevel>4</WarningLevel>
  30. <PlatformTarget>x86</PlatformTarget>
  31. <ConsolePause>false</ConsolePause>
  32. </PropertyGroup>
  33. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  34. <ItemGroup>
  35. <Reference Include="System" />
  36. <Reference Include="System.Xml" />
  37. <Reference Include="System.Core" />
  38. <Reference Include="System.Xml.Linq" />
  39. <Reference Include="System.Drawing" />
  40. </ItemGroup>
  41. <ItemGroup>
  42. <Folder Include="Content\" />
  43. <Folder Include="Content\Fonts\" />
  44. </ItemGroup>
  45. <ItemGroup>
  46. <Compile Include="Program.cs" />
  47. <Compile Include="FadingPiece.cs">
  48. <Link>FadingPiece.cs</Link>
  49. </Compile>
  50. <Compile Include="FallingPiece.cs">
  51. <Link>FallingPiece.cs</Link>
  52. </Compile>
  53. <Compile Include="Game1.cs">
  54. <Link>Game1.cs</Link>
  55. </Compile>
  56. <Compile Include="GameBoard.cs">
  57. <Link>GameBoard.cs</Link>
  58. </Compile>
  59. <Compile Include="GamePiece.cs">
  60. <Link>GamePiece.cs</Link>
  61. </Compile>
  62. <Compile Include="RotatingPiece.cs">
  63. <Link>RotatingPiece.cs</Link>
  64. </Compile>
  65. <Compile Include="ScoreZooms.cs">
  66. <Link>ScoreZooms.cs</Link>
  67. </Compile>
  68. </ItemGroup>
  69. <ItemGroup>
  70. <ProjectReference Include="..\..\..\..\MonoGame.Framework\MonoGame.Framework.Linux.csproj">
  71. <Project>{35253CE1-C864-4CD3-8249-4D1319748E8F}</Project>
  72. <Name>MonoGame.Framework.Linux</Name>
  73. </ProjectReference>
  74. </ItemGroup>
  75. <ItemGroup>
  76. <Content Include="Content\Fonts\Pericles36.xnb">
  77. <Link>Content\Fonts\Pericles36.xnb</Link>
  78. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  79. </Content>
  80. <Content Include="Content\Textures\Background.xnb">
  81. <Link>Content\Textures\Background.xnb</Link>
  82. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  83. </Content>
  84. <Content Include="Content\Textures\Tile_Sheet.xnb">
  85. <Link>Content\Textures\Tile_Sheet.xnb</Link>
  86. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  87. </Content>
  88. <Content Include="Content\Textures\TitleScreen.xnb">
  89. <Link>Content\Textures\TitleScreen.xnb</Link>
  90. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  91. </Content>
  92. </ItemGroup>
  93. <ItemGroup>
  94. <None Include="Game.ico">
  95. <Link>Game.ico</Link>
  96. </None>
  97. <None Include="GameThumbnail.png">
  98. <Link>GameThumbnail.png</Link>
  99. </None>
  100. <None Include="README.md">
  101. <Link>README.md</Link>
  102. </None>
  103. </ItemGroup>
  104. </Project>