InputReporter.MacOS.csproj 5.0 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  6. <ProductVersion>10.0.0</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{A0669F3D-AB7C-43BB-9423-506E24629EF0}</ProjectGuid>
  9. <ProjectTypeGuids>{948B3504-5B70-4649-8FE4-BDE1FB46EC69};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  10. <OutputType>Exe</OutputType>
  11. <RootNamespace>InputReporter</RootNamespace>
  12. <AssemblyName>InputReporter</AssemblyName>
  13. </PropertyGroup>
  14. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  15. <DebugSymbols>true</DebugSymbols>
  16. <DebugType>full</DebugType>
  17. <Optimize>false</Optimize>
  18. <OutputPath>bin\Debug</OutputPath>
  19. <DefineConstants>DEBUG;</DefineConstants>
  20. <ErrorReport>prompt</ErrorReport>
  21. <WarningLevel>4</WarningLevel>
  22. <ConsolePause>false</ConsolePause>
  23. <EnableCodeSigning>false</EnableCodeSigning>
  24. <CreatePackage>false</CreatePackage>
  25. <EnablePackageSigning>false</EnablePackageSigning>
  26. <IncludeMonoRuntime>false</IncludeMonoRuntime>
  27. </PropertyGroup>
  28. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  29. <DebugType>none</DebugType>
  30. <Optimize>false</Optimize>
  31. <OutputPath>bin\Release</OutputPath>
  32. <ErrorReport>prompt</ErrorReport>
  33. <WarningLevel>4</WarningLevel>
  34. <ConsolePause>false</ConsolePause>
  35. <EnableCodeSigning>false</EnableCodeSigning>
  36. <CreatePackage>false</CreatePackage>
  37. <EnablePackageSigning>false</EnablePackageSigning>
  38. <IncludeMonoRuntime>false</IncludeMonoRuntime>
  39. </PropertyGroup>
  40. <ItemGroup>
  41. <Reference Include="System" />
  42. <Reference Include="System.Xml" />
  43. <Reference Include="System.Core" />
  44. <Reference Include="System.Xml.Linq" />
  45. <Reference Include="System.Drawing" />
  46. <Reference Include="MonoMac" />
  47. </ItemGroup>
  48. <ItemGroup>
  49. <None Include="Info.plist">
  50. </None>
  51. <None Include="Game.ico" />
  52. <None Include="InputReporter.png" />
  53. <None Include="Content\Fonts\DataActiveFont.spritefont" />
  54. <None Include="Content\Fonts\DataFont.spritefont" />
  55. <None Include="Content\Fonts\InstructionsActiveFont.spritefont" />
  56. <None Include="Content\Fonts\InstructionsFont.spritefont" />
  57. <None Include="Content\Fonts\TitleFont.spritefont" />
  58. <None Include="Content\Fonts\TypeFont.spritefont" />
  59. <None Include="Content\Textures\background.jpg" />
  60. <None Include="Content\Textures\connected_controller1.png" />
  61. <None Include="Content\Textures\connected_controller2.png" />
  62. <None Include="Content\Textures\connected_controller3.png" />
  63. <None Include="Content\Textures\connected_controller4.png" />
  64. <None Include="Content\Textures\select_controller1.png" />
  65. <None Include="Content\Textures\select_controller2.png" />
  66. <None Include="Content\Textures\select_controller3.png" />
  67. <None Include="Content\Textures\select_controller4.png" />
  68. <None Include="InputReporterResources.resources" />
  69. <None Include="Settings.xml" />
  70. </ItemGroup>
  71. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  72. <Import Project="$(MSBuildExtensionsPath)\Mono\MonoMac\v0.0\Mono.MonoMac.targets" />
  73. <ItemGroup>
  74. <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.MacOS.csproj">
  75. <Project>{36C538E6-C32A-4A8D-A39C-566173D7118E}</Project>
  76. <Name>MonoGame.Framework.MacOS</Name>
  77. </ProjectReference>
  78. </ItemGroup>
  79. <ItemGroup>
  80. <Compile Include="ChargeSwitch.cs" />
  81. <Compile Include="ChargeSwitchDeadZone.cs" />
  82. <Compile Include="ChargeSwitchExit.cs" />
  83. <Compile Include="InputReporterGame.cs" />
  84. <Compile Include="InputReporterResources.Designer.cs" />
  85. <Compile Include="Program.cs" />
  86. </ItemGroup>
  87. <ItemGroup>
  88. <Content Include="Content\Fonts\DataActiveFont.xnb" />
  89. <Content Include="Content\Fonts\DataFont.xnb" />
  90. <Content Include="Content\Fonts\InstructionsActiveFont.xnb" />
  91. <Content Include="Content\Fonts\InstructionsFont.xnb" />
  92. <Content Include="Content\Fonts\TitleFont.xnb" />
  93. <Content Include="Content\Fonts\TypeFont.xnb" />
  94. <Content Include="Content\Textures\background.xnb" />
  95. <Content Include="Content\Textures\connected_controller1.xnb" />
  96. <Content Include="Content\Textures\connected_controller2.xnb" />
  97. <Content Include="Content\Textures\connected_controller3.xnb" />
  98. <Content Include="Content\Textures\connected_controller4.xnb" />
  99. <Content Include="Content\Textures\select_controller1.xnb" />
  100. <Content Include="Content\Textures\select_controller2.xnb" />
  101. <Content Include="Content\Textures\select_controller3.xnb" />
  102. <Content Include="Content\Textures\select_controller4.xnb" />
  103. </ItemGroup>
  104. <ItemGroup>
  105. <EmbeddedResource Include="InputReporterResources.resx" />
  106. </ItemGroup>
  107. </Project>