InputReporterResources.Designer.cs 12 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.1
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace InputReporter {
  11. using System;
  12. /// <summary>
  13. /// A strongly-typed resource class, for looking up localized strings, etc.
  14. /// </summary>
  15. // This class was auto-generated by the StronglyTypedResourceBuilder
  16. // class via a tool like ResGen or Visual Studio.
  17. // To add or remove a member, edit your .ResX file then rerun ResGen
  18. // with the /str option, or rebuild your VS project.
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. internal class InputReporterResources {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal InputReporterResources() {
  27. }
  28. /// <summary>
  29. /// Returns the cached ResourceManager instance used by this class.
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. internal static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("InputReporter.InputReporterResources", typeof(InputReporterResources).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// Overrides the current thread's CurrentUICulture property for all
  43. /// resource lookups using this strongly typed resource class.
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. internal static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// Looks up a localized string similar to Buttons.A:.
  56. /// </summary>
  57. internal static string A {
  58. get {
  59. return ResourceManager.GetString("A", resourceCulture);
  60. }
  61. }
  62. /// <summary>
  63. /// Looks up a localized string similar to Buttons.B:.
  64. /// </summary>
  65. internal static string B {
  66. get {
  67. return ResourceManager.GetString("B", resourceCulture);
  68. }
  69. }
  70. /// <summary>
  71. /// Looks up a localized string similar to Buttons.Back:.
  72. /// </summary>
  73. internal static string Back {
  74. get {
  75. return ResourceManager.GetString("Back", resourceCulture);
  76. }
  77. }
  78. /// <summary>
  79. /// Looks up a localized string similar to Supports Left and Right Vibration Motors.
  80. /// </summary>
  81. internal static string BothVibrationMotors {
  82. get {
  83. return ResourceManager.GetString("BothVibrationMotors", resourceCulture);
  84. }
  85. }
  86. /// <summary>
  87. /// Looks up a localized string similar to Pressed.
  88. /// </summary>
  89. internal static string ButtonPressed {
  90. get {
  91. return ResourceManager.GetString("ButtonPressed", resourceCulture);
  92. }
  93. }
  94. /// <summary>
  95. /// Looks up a localized string similar to Released.
  96. /// </summary>
  97. internal static string ButtonReleased {
  98. get {
  99. return ResourceManager.GetString("ButtonReleased", resourceCulture);
  100. }
  101. }
  102. /// <summary>
  103. /// Looks up a localized string similar to Hold START to Change Dead Zone.
  104. /// </summary>
  105. internal static string DeadZoneInstructions {
  106. get {
  107. return ResourceManager.GetString("DeadZoneInstructions", resourceCulture);
  108. }
  109. }
  110. /// <summary>
  111. /// Looks up a localized string similar to (Disconnected).
  112. /// </summary>
  113. internal static string Disconnected {
  114. get {
  115. return ResourceManager.GetString("Disconnected", resourceCulture);
  116. }
  117. }
  118. /// <summary>
  119. /// Looks up a localized string similar to DPad.Down:.
  120. /// </summary>
  121. internal static string DPadDown {
  122. get {
  123. return ResourceManager.GetString("DPadDown", resourceCulture);
  124. }
  125. }
  126. /// <summary>
  127. /// Looks up a localized string similar to DPad.Left:.
  128. /// </summary>
  129. internal static string DPadLeft {
  130. get {
  131. return ResourceManager.GetString("DPadLeft", resourceCulture);
  132. }
  133. }
  134. /// <summary>
  135. /// Looks up a localized string similar to DPad.Right:.
  136. /// </summary>
  137. internal static string DPadRight {
  138. get {
  139. return ResourceManager.GetString("DPadRight", resourceCulture);
  140. }
  141. }
  142. /// <summary>
  143. /// Looks up a localized string similar to DPad.Up:.
  144. /// </summary>
  145. internal static string DPadUp {
  146. get {
  147. return ResourceManager.GetString("DPadUp", resourceCulture);
  148. }
  149. }
  150. /// <summary>
  151. /// Looks up a localized string similar to Hold BACK to Exit.
  152. /// </summary>
  153. internal static string ExitInstructions {
  154. get {
  155. return ResourceManager.GetString("ExitInstructions", resourceCulture);
  156. }
  157. }
  158. /// <summary>
  159. /// Looks up a localized string similar to Buttons.LeftShoulder:.
  160. /// </summary>
  161. internal static string LeftShoulder {
  162. get {
  163. return ResourceManager.GetString("LeftShoulder", resourceCulture);
  164. }
  165. }
  166. /// <summary>
  167. /// Looks up a localized string similar to Buttons.LeftStick:.
  168. /// </summary>
  169. internal static string LeftStick {
  170. get {
  171. return ResourceManager.GetString("LeftStick", resourceCulture);
  172. }
  173. }
  174. /// <summary>
  175. /// Looks up a localized string similar to Thumbsticks.Left.X:.
  176. /// </summary>
  177. internal static string LeftThumbstickX {
  178. get {
  179. return ResourceManager.GetString("LeftThumbstickX", resourceCulture);
  180. }
  181. }
  182. /// <summary>
  183. /// Looks up a localized string similar to Thumbsticks.Left.Y:.
  184. /// </summary>
  185. internal static string LeftThumbstickY {
  186. get {
  187. return ResourceManager.GetString("LeftThumbstickY", resourceCulture);
  188. }
  189. }
  190. /// <summary>
  191. /// Looks up a localized string similar to Triggers.Left:.
  192. /// </summary>
  193. internal static string LeftTrigger {
  194. get {
  195. return ResourceManager.GetString("LeftTrigger", resourceCulture);
  196. }
  197. }
  198. /// <summary>
  199. /// Looks up a localized string similar to Supports Left Vibration Motor Only.
  200. /// </summary>
  201. internal static string LeftVibrationMotor {
  202. get {
  203. return ResourceManager.GetString("LeftVibrationMotor", resourceCulture);
  204. }
  205. }
  206. /// <summary>
  207. /// Looks up a localized string similar to No Vibration Support.
  208. /// </summary>
  209. internal static string NoVibration {
  210. get {
  211. return ResourceManager.GetString("NoVibration", resourceCulture);
  212. }
  213. }
  214. /// <summary>
  215. /// Looks up a localized string similar to PacketNumber:.
  216. /// </summary>
  217. internal static string PacketNumber {
  218. get {
  219. return ResourceManager.GetString("PacketNumber", resourceCulture);
  220. }
  221. }
  222. /// <summary>
  223. /// Looks up a localized string similar to Buttons.RightShoulder:.
  224. /// </summary>
  225. internal static string RightShoulder {
  226. get {
  227. return ResourceManager.GetString("RightShoulder", resourceCulture);
  228. }
  229. }
  230. /// <summary>
  231. /// Looks up a localized string similar to Buttons.RightStick:.
  232. /// </summary>
  233. internal static string RightStick {
  234. get {
  235. return ResourceManager.GetString("RightStick", resourceCulture);
  236. }
  237. }
  238. /// <summary>
  239. /// Looks up a localized string similar to Thumbsticks.Right.X:.
  240. /// </summary>
  241. internal static string RightThumbstickX {
  242. get {
  243. return ResourceManager.GetString("RightThumbstickX", resourceCulture);
  244. }
  245. }
  246. /// <summary>
  247. /// Looks up a localized string similar to Thumbsticks.Right.Y:.
  248. /// </summary>
  249. internal static string RightThumbstickY {
  250. get {
  251. return ResourceManager.GetString("RightThumbstickY", resourceCulture);
  252. }
  253. }
  254. /// <summary>
  255. /// Looks up a localized string similar to Triggers.Right:.
  256. /// </summary>
  257. internal static string RightTrigger {
  258. get {
  259. return ResourceManager.GetString("RightTrigger", resourceCulture);
  260. }
  261. }
  262. /// <summary>
  263. /// Looks up a localized string similar to Supports Right Vibration Motor Only.
  264. /// </summary>
  265. internal static string RightVibrationMotor {
  266. get {
  267. return ResourceManager.GetString("RightVibrationMotor", resourceCulture);
  268. }
  269. }
  270. /// <summary>
  271. /// Looks up a localized string similar to Buttons.Start:.
  272. /// </summary>
  273. internal static string Start {
  274. get {
  275. return ResourceManager.GetString("Start", resourceCulture);
  276. }
  277. }
  278. /// <summary>
  279. /// Looks up a localized string similar to Controller .
  280. /// </summary>
  281. internal static string Title {
  282. get {
  283. return ResourceManager.GetString("Title", resourceCulture);
  284. }
  285. }
  286. /// <summary>
  287. /// Looks up a localized string similar to Buttons.X:.
  288. /// </summary>
  289. internal static string X {
  290. get {
  291. return ResourceManager.GetString("X", resourceCulture);
  292. }
  293. }
  294. /// <summary>
  295. /// Looks up a localized string similar to Buttons.Y:.
  296. /// </summary>
  297. internal static string Y {
  298. get {
  299. return ResourceManager.GetString("Y", resourceCulture);
  300. }
  301. }
  302. }
  303. }