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MonoGame.Samples.PSMobile.sln 3.4 KB

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  1. 
  2. Microsoft Visual Studio Solution File, Format Version 11.00
  3. # Visual Studio 2010
  4. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.PSMobile", "..\MonoGame.Framework\MonoGame.Framework.PSMobile.csproj", "{EA26E76F-FDFE-4A8C-B5A3-C3B5761E28F9}"
  5. EndProject
  6. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.PSMobile", "..\ThirdParty\Lidgren.Network\Lidgren.Network.PSMobile.csproj", "{167676EE-E2D5-440A-BB2B-EFBD02BC8493}"
  7. EndProject
  8. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Aiming.PSMobile", "Aiming\Aiming.PSMobile.csproj", "{4465C957-DB01-4FE4-8ADE-A7A7CA2CD773}"
  9. EndProject
  10. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ChaseAndEvade.PSMobile", "ChaseAndEvade\ChaseAndEvade.PSMobile.csproj", "{CA033BAB-B214-4BF9-A903-85038AE666AA}"
  11. EndProject
  12. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Draw2D.PSMobile", "Draw2D\Draw2D.PSMobile.csproj", "{D46978DF-F83C-45A1-80CA-A9B578607B77}"
  13. EndProject
  14. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Flocking.PSMobile", "Flocking\Flocking.PSMobile.csproj", "{F0B32BB5-1E28-453B-B4D6-BEC0E159DFB1}"
  15. EndProject
  16. Global
  17. GlobalSection(SolutionConfigurationPlatforms) = preSolution
  18. Debug|Any CPU = Debug|Any CPU
  19. Release|Any CPU = Release|Any CPU
  20. EndGlobalSection
  21. GlobalSection(ProjectConfigurationPlatforms) = postSolution
  22. {167676EE-E2D5-440A-BB2B-EFBD02BC8493}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  23. {167676EE-E2D5-440A-BB2B-EFBD02BC8493}.Debug|Any CPU.Build.0 = Debug|Any CPU
  24. {167676EE-E2D5-440A-BB2B-EFBD02BC8493}.Release|Any CPU.ActiveCfg = Release|Any CPU
  25. {167676EE-E2D5-440A-BB2B-EFBD02BC8493}.Release|Any CPU.Build.0 = Release|Any CPU
  26. {4465C957-DB01-4FE4-8ADE-A7A7CA2CD773}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  27. {4465C957-DB01-4FE4-8ADE-A7A7CA2CD773}.Debug|Any CPU.Build.0 = Debug|Any CPU
  28. {4465C957-DB01-4FE4-8ADE-A7A7CA2CD773}.Release|Any CPU.ActiveCfg = Release|Any CPU
  29. {4465C957-DB01-4FE4-8ADE-A7A7CA2CD773}.Release|Any CPU.Build.0 = Release|Any CPU
  30. {CA033BAB-B214-4BF9-A903-85038AE666AA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  31. {CA033BAB-B214-4BF9-A903-85038AE666AA}.Debug|Any CPU.Build.0 = Debug|Any CPU
  32. {CA033BAB-B214-4BF9-A903-85038AE666AA}.Release|Any CPU.ActiveCfg = Release|Any CPU
  33. {CA033BAB-B214-4BF9-A903-85038AE666AA}.Release|Any CPU.Build.0 = Release|Any CPU
  34. {D46978DF-F83C-45A1-80CA-A9B578607B77}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  35. {D46978DF-F83C-45A1-80CA-A9B578607B77}.Debug|Any CPU.Build.0 = Debug|Any CPU
  36. {D46978DF-F83C-45A1-80CA-A9B578607B77}.Release|Any CPU.ActiveCfg = Release|Any CPU
  37. {D46978DF-F83C-45A1-80CA-A9B578607B77}.Release|Any CPU.Build.0 = Release|Any CPU
  38. {EA26E76F-FDFE-4A8C-B5A3-C3B5761E28F9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  39. {EA26E76F-FDFE-4A8C-B5A3-C3B5761E28F9}.Debug|Any CPU.Build.0 = Debug|Any CPU
  40. {EA26E76F-FDFE-4A8C-B5A3-C3B5761E28F9}.Release|Any CPU.ActiveCfg = Release|Any CPU
  41. {EA26E76F-FDFE-4A8C-B5A3-C3B5761E28F9}.Release|Any CPU.Build.0 = Release|Any CPU
  42. {F0B32BB5-1E28-453B-B4D6-BEC0E159DFB1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  43. {F0B32BB5-1E28-453B-B4D6-BEC0E159DFB1}.Debug|Any CPU.Build.0 = Debug|Any CPU
  44. {F0B32BB5-1E28-453B-B4D6-BEC0E159DFB1}.Release|Any CPU.ActiveCfg = Release|Any CPU
  45. {F0B32BB5-1E28-453B-B4D6-BEC0E159DFB1}.Release|Any CPU.Build.0 = Release|Any CPU
  46. EndGlobalSection
  47. GlobalSection(MonoDevelopProperties) = preSolution
  48. StartupItem = Aiming\Aiming.PSMobile.csproj
  49. EndGlobalSection
  50. EndGlobal