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2 mēneši atpakaļ | |
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| .config | 2 mēneši atpakaļ | |
| .vscode | 2 mēneši atpakaļ | |
| Core | 2 mēneši atpakaļ | |
| Platforms | 2 mēneši atpakaļ | |
| Aiming.sln | 2 mēneši atpakaļ | |
| README.md | 2 mēneši atpakaļ | |
This is a cross-platform MonoGame 3.8.4 sample project demonstrating how to aim one object towards another (e.g., a spotlight tracking a cat). The project is organized for modern .NET 8 SDK-style builds and supports Windows, DesktopGL, Android, and iOS.
Aiming/
├── Core/ # Shared game logic (AimingGame.cs, Aiming.Core.csproj)
├── Platforms/
│ ├── Windows/ # Windows-specific entry point and csproj
│ ├── DesktopGL/ # DesktopGL (cross-platform OpenGL) entry point and csproj
│ ├── Android/ # Android entry point, csproj, and manifest
│ └── iOS/ # iOS entry point, csproj, and Info.plist
├── Content/ # Shared content (PNG, XNB, etc.)
├── .vscode/ # VS Code tasks and launch configs
├── README.md # This file
└── Aiming.sln # Visual Studio solution
Aiming.slnbuild-windows — Windowsbuild-desktopgl — DesktopGLbuild-android — Androidbuild-ios — iOSRun Windows — Launches Windows buildRun DesktopGL — Launches DesktopGL buildCtrl+Shift+B to build, or use the Run/Debug paneldotnet build Platforms/Windows/Aiming.Windows.csproj
# or
dotnet build Platforms/DesktopGL/Aiming.DesktopGL.csproj
# or
dotnet build Platforms/Android/Aiming.Android.csproj
# or
dotnet build Platforms/iOS/Aiming.iOS.csproj
.xnb or .png files directly, depending on platform.MainActivity.MIT (see LICENSE if present)