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README.md

Aiming MonoGame Sample

This is a cross-platform MonoGame 3.8.4 sample project demonstrating how to aim one object towards another (e.g., a spotlight tracking a cat). The project is organized for modern .NET 8 SDK-style builds and supports Windows, DesktopGL, Android, and iOS.

Project Structure

Aiming/
├── Core/                # Shared game logic (AimingGame.cs, Aiming.Core.csproj)
├── Platforms/
│   ├── Windows/         # Windows-specific entry point and csproj
│   ├── DesktopGL/       # DesktopGL (cross-platform OpenGL) entry point and csproj
│   ├── Android/         # Android entry point, csproj, and manifest
│   └── iOS/             # iOS entry point, csproj, and Info.plist
├── Content/             # Shared content (PNG, XNB, etc.)
├── .vscode/             # VS Code tasks and launch configs
├── README.md            # This file
└── Aiming.sln           # Visual Studio solution

Prerequisites

  • .NET 8 SDK
  • MonoGame 3.8.4 (NuGet packages are referenced automatically)
  • For Android/iOS: Xamarin/MAUI workloads and platform SDKs
  • Visual Studio 2022+ or VS Code

Building and Running

With Visual Studio

  • Open Aiming.sln
  • Set the desired platform project as startup (Windows, DesktopGL, Android, or iOS)
  • Build and run

With VS Code

  • Use the provided tasks and launch configurations:
    • Build:
    • build-windows — Windows
    • build-desktopgl — DesktopGL
    • build-android — Android
    • build-ios — iOS
    • Run/Debug:
    • Run Windows — Launches Windows build
    • Run DesktopGL — Launches DesktopGL build
  • Press Ctrl+Shift+B to build, or use the Run/Debug panel

Command Line

dotnet build Platforms/Windows/Aiming.Windows.csproj
# or
dotnet build Platforms/DesktopGL/Aiming.DesktopGL.csproj
# or
 dotnet build Platforms/Android/Aiming.Android.csproj
# or
 dotnet build Platforms/iOS/Aiming.iOS.csproj

Notes

  • Content is loaded as .xnb or .png files directly, depending on platform.
  • Android/iOS builds require the appropriate SDKs and emulators/devices.
  • If you encounter issues with Android entry points, check the MonoGame 3.8.4 documentation for the latest supported base class for MainActivity.

License

MIT (see LICENSE if present)