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- using Foundation;
- using UIKit;
- namespace Audio3D.iOS
- {
- [Register("AppDelegate")]
- class AppDelegate : UIApplicationDelegate
- {
- private Audio3DGame game;
- public override void FinishedLaunching(UIApplication app)
- {
- game = new Audio3DGame();
- game.Run();
- }
- static void Main(string[] args)
- {
- UIApplication.Main(args, null, typeof(AppDelegate));
- }
- }
- }
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