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2 月之前 | |
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| .. | ||
| .config | 2 月之前 | |
| .vscode | 2 月之前 | |
| Core | 2 月之前 | |
| Platforms | 2 月之前 | |
| BatteryStatus.sln | 2 月之前 | |
| README.md | 2 月之前 | |
This project demonstrates a cross-platform MonoGame 3.8.* sample for displaying battery and power status information. The codebase is structured for .NET 8 and supports Windows, DesktopGL, Android, and iOS platforms.
/Core # Shared game logic (Game1, PowerStatus, etc.)
/Platforms/Windows # Windows-specific entry point and implementation
/Platforms/DesktopGL # DesktopGL-specific entry point and implementation
/Platforms/Android # Android-specific entry point and implementation
/Platforms/iOS # iOS-specific entry point and implementation
/Content # Pre-built .xnb content files
BatteryStatus.sln) in Visual Studio and build/run the desired platform project.Ctrl+Shift+B to build (build-windows or build-desktopgl).F5 to run/debug (Windows or DesktopGL).Content.mgcb is used; the project uses pre-built .xnb files directly.#if blocks.MIT or as specified by CartBlanche.