PauseScreen.cs 3.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // PauseScreen.cs
  3. //
  4. // Microsoft XNA Community Game Platform
  5. // Copyright (C) Microsoft Corporation. All rights reserved.
  6. //-----------------------------------------------------------------------------
  7. using System;
  8. using System.Collections.Generic;
  9. using System.Text;
  10. using GameStateManagement;
  11. using Microsoft.Xna.Framework;
  12. namespace Blackjack
  13. {
  14. class PauseScreen : MenuScreen
  15. {
  16. /// <summary>
  17. /// Initializes a new instance of the screen.
  18. /// </summary>
  19. public PauseScreen()
  20. : base("")
  21. {
  22. }
  23. public override void LoadContent()
  24. {
  25. // Create our menu entries.
  26. MenuEntry returnGameMenuEntry = new MenuEntry(Resources.Back);
  27. MenuEntry exitMenuEntry = new MenuEntry(Resources.Quit);
  28. // Hook up menu event handlers.
  29. returnGameMenuEntry.Selected += ReturnGameMenuEntrySelected;
  30. exitMenuEntry.Selected += OnCancel;
  31. // Add entries to the menu.
  32. MenuEntries.Add(returnGameMenuEntry);
  33. MenuEntries.Add(exitMenuEntry);
  34. base.LoadContent();
  35. }
  36. /// <summary>
  37. /// Respond to "Return" Item Selection
  38. /// </summary>
  39. /// <param name="sender"></param>
  40. /// <param name="e"></param>
  41. void ReturnGameMenuEntrySelected(object sender, EventArgs e)
  42. {
  43. GameScreen[] screens = ScreenManager.GetScreens();
  44. GameplayScreen gameplayScreen = null;
  45. List<GameScreen> res = new List<GameScreen>();
  46. for (int screenIndex = 0; screenIndex < screens.Length; screenIndex++)
  47. {
  48. if (screens[screenIndex] is GameplayScreen)
  49. {
  50. gameplayScreen = (GameplayScreen)screens[screenIndex];
  51. }
  52. else
  53. {
  54. res.Add(screens[screenIndex]);
  55. }
  56. }
  57. foreach (GameScreen screen in res)
  58. screen.ExitScreen();
  59. gameplayScreen.ReturnFromPause();
  60. }
  61. /// <summary>
  62. /// Respond to "Quit Game" Item Selection
  63. /// </summary>
  64. /// <param name="playerIndex"></param>
  65. protected override void OnCancel(PlayerIndex playerIndex)
  66. {
  67. for (int componentIndex = 0; componentIndex < ScreenManager.Game.Components.Count; componentIndex++)
  68. {
  69. if (!(ScreenManager.Game.Components[componentIndex] is ScreenManager))
  70. {
  71. if (ScreenManager.Game.Components[componentIndex] is DrawableGameComponent)
  72. {
  73. (ScreenManager.Game.Components[componentIndex] as IDisposable).Dispose();
  74. componentIndex--;
  75. }
  76. else
  77. {
  78. ScreenManager.Game.Components.RemoveAt(componentIndex);
  79. componentIndex--;
  80. }
  81. }
  82. }
  83. foreach (GameScreen screen in ScreenManager.GetScreens())
  84. screen.ExitScreen();
  85. ScreenManager.AddScreen(new BackgroundScreen(), null);
  86. ScreenManager.AddScreen(new MainMenuScreen(), null);
  87. }
  88. }
  89. }