2
0

Resources.Designer.cs 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522
  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.1
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace CatapultGame
  11. {
  12. using System;
  13. /// <summary>
  14. /// A strongly-typed resource class, for looking up localized strings, etc.
  15. /// </summary>
  16. // This class was auto-generated by the StronglyTypedResourceBuilder
  17. // class via a tool like ResGen or Visual Studio.
  18. // To add or remove a member, edit your .ResX file then rerun ResGen
  19. // with the /str option, or rebuild your VS project.
  20. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  21. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  22. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  23. internal class Resources
  24. {
  25. private static global::System.Resources.ResourceManager resourceMan;
  26. private static global::System.Globalization.CultureInfo resourceCulture;
  27. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  28. internal Resources()
  29. {
  30. }
  31. /// <summary>
  32. /// Returns the cached ResourceManager instance used by this class.
  33. /// </summary>
  34. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  35. internal static global::System.Resources.ResourceManager ResourceManager
  36. {
  37. get
  38. {
  39. if (object.ReferenceEquals(resourceMan, null))
  40. {
  41. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CatapultGame.Resources", typeof(Resources).Assembly);
  42. resourceMan = temp;
  43. }
  44. return resourceMan;
  45. }
  46. }
  47. /// <summary>
  48. /// Overrides the current thread's CurrentUICulture property for all
  49. /// resource lookups using this strongly typed resource class.
  50. /// </summary>
  51. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  52. internal static global::System.Globalization.CultureInfo Culture
  53. {
  54. get
  55. {
  56. return resourceCulture;
  57. }
  58. set
  59. {
  60. resourceCulture = value;
  61. }
  62. }
  63. /// <summary>
  64. /// Looks up a localized string similar to Back.
  65. /// </summary>
  66. internal static string Back
  67. {
  68. get
  69. {
  70. return ResourceManager.GetString("Back", resourceCulture);
  71. }
  72. }
  73. /// <summary>
  74. /// Looks up a localized string similar to Are you sure you want to end this session?.
  75. /// </summary>
  76. internal static string ConfirmEndSession
  77. {
  78. get
  79. {
  80. return ResourceManager.GetString("ConfirmEndSession", resourceCulture);
  81. }
  82. }
  83. /// <summary>
  84. /// Looks up a localized string similar to Are you sure you want to exit this sample?.
  85. /// </summary>
  86. internal static string ConfirmExitSample
  87. {
  88. get
  89. {
  90. return ResourceManager.GetString("ConfirmExitSample", resourceCulture);
  91. }
  92. }
  93. /// <summary>
  94. /// Looks up a localized string similar to Are you sure you want to start the game,
  95. ///even though not all players are ready?.
  96. /// </summary>
  97. internal static string ConfirmForceStartGame
  98. {
  99. get
  100. {
  101. return ResourceManager.GetString("ConfirmForceStartGame", resourceCulture);
  102. }
  103. }
  104. /// <summary>
  105. /// Looks up a localized string similar to Are you sure you want to leave this session?.
  106. /// </summary>
  107. internal static string ConfirmLeaveSession
  108. {
  109. get
  110. {
  111. return ResourceManager.GetString("ConfirmLeaveSession", resourceCulture);
  112. }
  113. }
  114. /// <summary>
  115. /// Looks up a localized string similar to Online gameplay is not available in trial mode.
  116. ///Would you like to purchase this game?.
  117. /// </summary>
  118. internal static string ConfirmMarketplace
  119. {
  120. get
  121. {
  122. return ResourceManager.GetString("ConfirmMarketplace", resourceCulture);
  123. }
  124. }
  125. /// <summary>
  126. /// Looks up a localized string similar to Are you sure you want to quit this game?.
  127. /// </summary>
  128. internal static string ConfirmQuitGame
  129. {
  130. get
  131. {
  132. return ResourceManager.GetString("ConfirmQuitGame", resourceCulture);
  133. }
  134. }
  135. /// <summary>
  136. /// Looks up a localized string similar to Create Session.
  137. /// </summary>
  138. internal static string CreateSession
  139. {
  140. get
  141. {
  142. return ResourceManager.GetString("CreateSession", resourceCulture);
  143. }
  144. }
  145. /// <summary>
  146. /// Looks up a localized string similar to End Session.
  147. /// </summary>
  148. internal static string EndSession
  149. {
  150. get
  151. {
  152. return ResourceManager.GetString("EndSession", resourceCulture);
  153. }
  154. }
  155. /// <summary>
  156. /// Looks up a localized string similar to Lost connection to the network session.
  157. /// </summary>
  158. internal static string ErrorDisconnected
  159. {
  160. get
  161. {
  162. return ResourceManager.GetString("ErrorDisconnected", resourceCulture);
  163. }
  164. }
  165. /// <summary>
  166. /// Looks up a localized string similar to You must sign in a suitable gamer profile
  167. ///in order to access this functionality.
  168. /// </summary>
  169. internal static string ErrorGamerPrivilege
  170. {
  171. get
  172. {
  173. return ResourceManager.GetString("ErrorGamerPrivilege", resourceCulture);
  174. }
  175. }
  176. /// <summary>
  177. /// Looks up a localized string similar to Host ended the session.
  178. /// </summary>
  179. internal static string ErrorHostEndedSession
  180. {
  181. get
  182. {
  183. return ResourceManager.GetString("ErrorHostEndedSession", resourceCulture);
  184. }
  185. }
  186. /// <summary>
  187. /// Looks up a localized string similar to There was an error while
  188. ///accessing the network.
  189. /// </summary>
  190. internal static string ErrorNetwork
  191. {
  192. get
  193. {
  194. return ResourceManager.GetString("ErrorNetwork", resourceCulture);
  195. }
  196. }
  197. /// <summary>
  198. /// Looks up a localized string similar to Networking is turned
  199. ///off or not connected.
  200. /// </summary>
  201. internal static string ErrorNetworkNotAvailable
  202. {
  203. get
  204. {
  205. return ResourceManager.GetString("ErrorNetworkNotAvailable", resourceCulture);
  206. }
  207. }
  208. /// <summary>
  209. /// Looks up a localized string similar to Host kicked you out of the session.
  210. /// </summary>
  211. internal static string ErrorRemovedByHost
  212. {
  213. get
  214. {
  215. return ResourceManager.GetString("ErrorRemovedByHost", resourceCulture);
  216. }
  217. }
  218. /// <summary>
  219. /// Looks up a localized string similar to This session is already full.
  220. /// </summary>
  221. internal static string ErrorSessionFull
  222. {
  223. get
  224. {
  225. return ResourceManager.GetString("ErrorSessionFull", resourceCulture);
  226. }
  227. }
  228. /// <summary>
  229. /// Looks up a localized string similar to Session not found. It may have ended,
  230. ///or there may be no network connectivity
  231. ///between the local machine and session host.
  232. /// </summary>
  233. internal static string ErrorSessionNotFound
  234. {
  235. get
  236. {
  237. return ResourceManager.GetString("ErrorSessionNotFound", resourceCulture);
  238. }
  239. }
  240. /// <summary>
  241. /// Looks up a localized string similar to You must wait for the host to return to
  242. ///the lobby before you can join this session.
  243. /// </summary>
  244. internal static string ErrorSessionNotJoinable
  245. {
  246. get
  247. {
  248. return ResourceManager.GetString("ErrorSessionNotJoinable", resourceCulture);
  249. }
  250. }
  251. /// <summary>
  252. /// Looks up a localized string similar to This functionality is not available in trial mode.
  253. /// </summary>
  254. internal static string ErrorTrialMode
  255. {
  256. get
  257. {
  258. return ResourceManager.GetString("ErrorTrialMode", resourceCulture);
  259. }
  260. }
  261. /// <summary>
  262. /// Looks up a localized string similar to An unknown error occurred.
  263. /// </summary>
  264. internal static string ErrorUnknown
  265. {
  266. get
  267. {
  268. return ResourceManager.GetString("ErrorUnknown", resourceCulture);
  269. }
  270. }
  271. /// <summary>
  272. /// Looks up a localized string similar to Exit.
  273. /// </summary>
  274. internal static string Exit
  275. {
  276. get
  277. {
  278. return ResourceManager.GetString("Exit", resourceCulture);
  279. }
  280. }
  281. /// <summary>
  282. /// Looks up a localized string similar to Find Sessions.
  283. /// </summary>
  284. internal static string FindSessions
  285. {
  286. get
  287. {
  288. return ResourceManager.GetString("FindSessions", resourceCulture);
  289. }
  290. }
  291. /// <summary>
  292. /// Looks up a localized string similar to (host).
  293. /// </summary>
  294. internal static string HostSuffix
  295. {
  296. get
  297. {
  298. return ResourceManager.GetString("HostSuffix", resourceCulture);
  299. }
  300. }
  301. /// <summary>
  302. /// Looks up a localized string similar to Join Session.
  303. /// </summary>
  304. internal static string JoinSession
  305. {
  306. get
  307. {
  308. return ResourceManager.GetString("JoinSession", resourceCulture);
  309. }
  310. }
  311. /// <summary>
  312. /// Looks up a localized string similar to Leave Session.
  313. /// </summary>
  314. internal static string LeaveSession
  315. {
  316. get
  317. {
  318. return ResourceManager.GetString("LeaveSession", resourceCulture);
  319. }
  320. }
  321. /// <summary>
  322. /// Looks up a localized string similar to Loading.
  323. /// </summary>
  324. internal static string Loading
  325. {
  326. get
  327. {
  328. return ResourceManager.GetString("Loading", resourceCulture);
  329. }
  330. }
  331. /// <summary>
  332. /// Looks up a localized string similar to Lobby.
  333. /// </summary>
  334. internal static string Lobby
  335. {
  336. get
  337. {
  338. return ResourceManager.GetString("Lobby", resourceCulture);
  339. }
  340. }
  341. /// <summary>
  342. /// Looks up a localized string similar to Main Menu.
  343. /// </summary>
  344. internal static string MainMenu
  345. {
  346. get
  347. {
  348. return ResourceManager.GetString("MainMenu", resourceCulture);
  349. }
  350. }
  351. /// <summary>
  352. /// Looks up a localized string similar to
  353. ///A button, Space, Enter = ok
  354. ///B button, Esc = cancel.
  355. /// </summary>
  356. internal static string MessageBoxUsage
  357. {
  358. get
  359. {
  360. return ResourceManager.GetString("MessageBoxUsage", resourceCulture);
  361. }
  362. }
  363. /// <summary>
  364. /// Looks up a localized string similar to {0} joined.
  365. /// </summary>
  366. internal static string MessageGamerJoined
  367. {
  368. get
  369. {
  370. return ResourceManager.GetString("MessageGamerJoined", resourceCulture);
  371. }
  372. }
  373. /// <summary>
  374. /// Looks up a localized string similar to {0} left.
  375. /// </summary>
  376. internal static string MessageGamerLeft
  377. {
  378. get
  379. {
  380. return ResourceManager.GetString("MessageGamerLeft", resourceCulture);
  381. }
  382. }
  383. /// <summary>
  384. /// Looks up a localized string similar to Networking....
  385. /// </summary>
  386. internal static string NetworkBusy
  387. {
  388. get
  389. {
  390. return ResourceManager.GetString("NetworkBusy", resourceCulture);
  391. }
  392. }
  393. /// <summary>
  394. /// Looks up a localized string similar to No sessions found.
  395. /// </summary>
  396. internal static string NoSessionsFound
  397. {
  398. get
  399. {
  400. return ResourceManager.GetString("NoSessionsFound", resourceCulture);
  401. }
  402. }
  403. /// <summary>
  404. /// Looks up a localized string similar to Paused.
  405. /// </summary>
  406. internal static string Paused
  407. {
  408. get
  409. {
  410. return ResourceManager.GetString("Paused", resourceCulture);
  411. }
  412. }
  413. /// <summary>
  414. /// Looks up a localized string similar to LIVE.
  415. /// </summary>
  416. internal static string PlayerMatch
  417. {
  418. get
  419. {
  420. return ResourceManager.GetString("PlayerMatch", resourceCulture);
  421. }
  422. }
  423. /// <summary>
  424. /// Looks up a localized string similar to Quit Game.
  425. /// </summary>
  426. internal static string QuitGame
  427. {
  428. get
  429. {
  430. return ResourceManager.GetString("QuitGame", resourceCulture);
  431. }
  432. }
  433. /// <summary>
  434. /// Looks up a localized string similar to Resume Game.
  435. /// </summary>
  436. internal static string ResumeGame
  437. {
  438. get
  439. {
  440. return ResourceManager.GetString("ResumeGame", resourceCulture);
  441. }
  442. }
  443. /// <summary>
  444. /// Looks up a localized string similar to Return to Lobby.
  445. /// </summary>
  446. internal static string ReturnToLobby
  447. {
  448. get
  449. {
  450. return ResourceManager.GetString("ReturnToLobby", resourceCulture);
  451. }
  452. }
  453. /// <summary>
  454. /// Looks up a localized string similar to Single Player.
  455. /// </summary>
  456. internal static string SinglePlayer
  457. {
  458. get
  459. {
  460. return ResourceManager.GetString("SinglePlayer", resourceCulture);
  461. }
  462. }
  463. /// <summary>
  464. /// Looks up a localized string similar to System Link.
  465. /// </summary>
  466. internal static string SystemLink
  467. {
  468. get
  469. {
  470. return ResourceManager.GetString("SystemLink", resourceCulture);
  471. }
  472. }
  473. }
  474. }