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- <Project Sdk="Microsoft.NET.Sdk">
- <PropertyGroup>
- <OutputType>WinExe</OutputType>
- <TargetFramework>net9.0-windows</TargetFramework>
- <RollForward>Major</RollForward>
- <PublishReadyToRun>false</PublishReadyToRun>
- <TieredCompilation>false</TieredCompilation>
- <UseWindowsForms>true</UseWindowsForms>
- <AssemblyName>Collision</AssemblyName>
- <RootNamespace>CollisionSample</RootNamespace>
- <ApplicationManifest>..\..\Core\Content\app.manifest</ApplicationManifest>
- <ApplicationIcon>..\..\Core\Content\Game.ico</ApplicationIcon>
- <MonoGamePlatform>WindowsDX</MonoGamePlatform>
- <MonoGameBinariesPath Condition="'$(MonoGameBinariesPath)' == ''">$(MSBuildThisFileDirectory)..\..\..\MonoGame.3.8.4.2908-develop\MonoGame.Framework\</MonoGameBinariesPath>
- </PropertyGroup>
- <ItemGroup>
- <None Include="$(MonoGameBinariesPath)$(MonoGamePlatform)\native\*">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </None>
- <Reference Include="MonoGame.Framework">
- <HintPath>$(MonoGameBinariesPath)$(MonoGamePlatform)\MonoGame.Framework.dll</HintPath>
- </Reference>
- </ItemGroup>
- <ItemGroup>
- <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
- <ProjectReference Include="..\..\Core\CollisionSample.Core.csproj" />
- </ItemGroup>
- <ItemGroup>
- <Content Include="..\..\..\CompiledContent\Android\Content\Fonts\Arial.xnb" Link="Content\Arial.xnb">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </Content>
- </ItemGroup>
- </Project>
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