Collision.csproj 1.4 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <TargetFramework>net9.0-ios</TargetFramework>
  4. <OutputType>Exe</OutputType>
  5. <RollForward>Major</RollForward>
  6. <PublishReadyToRun>false</PublishReadyToRun>
  7. <TieredCompilation>false</TieredCompilation>
  8. <AssemblyName>Collision</AssemblyName>
  9. <RootNamespace>CollisionSample</RootNamespace>
  10. <RuntimeIdentifier>ios-arm64</RuntimeIdentifier>
  11. <UseInterpreter>false</UseInterpreter>
  12. <MonoGamePlatform>iOS</MonoGamePlatform>
  13. <MonoGameBinariesPath Condition="'$(MonoGameBinariesPath)' == ''">$(MSBuildThisFileDirectory)..\..\..\MonoGame.3.8.4.2908-develop\MonoGame.Framework\</MonoGameBinariesPath>
  14. </PropertyGroup>
  15. <ItemGroup>
  16. <None Include="$(MonoGameBinariesPath)$(MonoGamePlatform)\runtimes\ios-arm64\native\*">
  17. <CopyToOutputDirectory>Always</CopyToOutputDirectory>
  18. </None>
  19. <Reference Include="MonoGame.Framework">
  20. <HintPath>$(MonoGameBinariesPath)$(MonoGamePlatform)\MonoGame.Framework.dll</HintPath>
  21. </Reference>
  22. </ItemGroup>
  23. <ItemGroup>
  24. <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
  25. <ProjectReference Include="..\..\Core\CollisionSample.Core.csproj" />
  26. </ItemGroup>
  27. <ItemGroup>
  28. <Content Include="..\..\..\CompiledContent\Android\Content\Fonts\Arial.xnb" Link="Content\Arial.xnb">
  29. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  30. </Content>
  31. </ItemGroup>
  32. </Project>