| 1234567891011121314151617181920212223242526272829 |
- // Pixel shader extracts the brighter areas of an image.
- // This is the first step in applying a bloom postprocess.
- #include "Macros.hlsl"
- DECLARE_TEXTURE(TextureSampler, 0);
- BEGIN_CONSTANTS
- float BloomThreshold;
- END_CONSTANTS
- float4 PixelShaderF(float2 texCoord : TEXCOORD0) : COLOR0
- {
- // Look up the original image color.
- float4 c = SAMPLE_TEXTURE(TextureSampler, texCoord);
- // Adjust it to keep only values brighter than the specified threshold.
- return saturate((c - BloomThreshold) / (1 - BloomThreshold));
- }
- technique BloomExtract
- {
- pass Pass1
- {
- PixelShader = compile PS_SHADERMODEL PixelShaderF();
- }
- }
|