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2 月之前 | |
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| .. | ||
| .config | 2 月之前 | |
| .vscode | 2 月之前 | |
| Core | 2 月之前 | |
| Platforms | 2 月之前 | |
| NetworkStateManagement.code-workspace | 2 月之前 | |
| NetworkStateManagement.sln | 3 月之前 | |
| README.md | 3 月之前 | |
NetworkStateManagement is a MonoGame-based project demonstrating network state management in a game. It supports the following platforms:
/Core - Shared game logic and code/Platforms/Windows - Windows-specific entry point and project/Platforms/Desktop - DesktopGL-specific entry point and project/Platforms/Android - Android-specific entry point and project/Platforms/iOS - iOS-specific entry point and projectbuild-windows task to build the project.Launch Windows configuration in the debugger to run the project.build-desktopgl task to build the project.Launch DesktopGL configuration in the debugger to run the project.build-android task to build the project.Launch Android configuration in the debugger to run the project.build-ios task to build the project.Launch iOS configuration in the debugger to run the project..xnb files for content, located in the Content folder.#if/#endif blocks./Core.