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- //-----------------------------------------------------------------------------
- // CharacterState.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- namespace RolePlaying.Data
- {
- public abstract partial class Character : WorldObject
- {
- /// <summary>
- /// The state of a character.
- /// </summary>
- public enum CharacterState
- {
- /// <summary>
- /// Ready to perform an action, and playing the idle animation
- /// </summary>
- Idle,
- /// <summary>
- /// Walking in the world.
- /// </summary>
- Walking,
- /// <summary>
- /// In defense mode
- /// </summary>
- Defending,
- /// <summary>
- /// Performing Dodge Animation
- /// </summary>
- Dodging,
- /// <summary>
- /// Performing Hit Animation
- /// </summary>
- Hit,
- /// <summary>
- /// Dead, but still playing the dying animation.
- /// </summary>
- Dying,
- /// <summary>
- /// Dead, with the dead animation.
- /// </summary>
- Dead,
- }
- }
- }
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