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- #region File Description
- //-----------------------------------------------------------------------------
- // ItemWriter.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #endregion
- #region Using Statements
- using System;
- using System.Collections.Generic;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Content.Pipeline;
- using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
- using Microsoft.Xna.Framework.Content.Pipeline.Processors;
- using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
- using RolePlaying.Data;
- #endregion
- namespace RolePlaying.Processors
- {
- /// <summary>
- /// This class will be instantiated by the XNA Framework Content Pipeline
- /// to write the specified data type into binary .xnb format.
- ///
- /// This should be part of a Content Pipeline Extension Library project.
- /// </summary>
- [ContentTypeWriter]
- public class ItemWriter : RolePlayingGameWriter<Item>
- {
- GearWriter gearWriter = null;
- protected override void Initialize(ContentCompiler compiler)
- {
- gearWriter = compiler.GetTypeWriter(typeof(Gear)) as GearWriter;
- base.Initialize(compiler);
- }
- protected override void Write(ContentWriter output, Item value)
- {
- // write out gear values
- output.WriteRawObject<Gear>(value as Gear, gearWriter);
- // write out item values
- output.Write((Int32)value.Usage);
- output.Write(value.IsOffensive);
- output.Write(value.TargetDuration);
- output.WriteObject(value.TargetEffectRange);
- output.Write(value.AdjacentTargets);
- output.Write(value.UsingCueName);
- output.Write(value.TravelingCueName);
- output.Write(value.ImpactCueName);
- output.Write(value.BlockCueName);
- output.WriteObject(value.CreationSprite);
- output.WriteObject(value.SpellSprite);
- output.WriteObject(value.Overlay);
- }
- }
- }
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