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2 月之前 | |
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| .. | ||
| .config | 2 月之前 | |
| .vscode | 2 月之前 | |
| Core | 2 月之前 | |
| Platforms | 2 月之前 | |
| 2DShaderSample.sln | 2 月之前 | |
| README.md | 2 月之前 | |
This project demonstrates the use of 2D shaders in MonoGame 3.8.* across multiple platforms: Windows, DesktopGL, Android, and iOS. It uses pre-built .xnb content files and is structured for modern .NET 8 SDK-style projects.
/Core — Shared game logic and assets/Platforms/Windows — Windows-specific entry point and project/Platforms/DesktopGL — DesktopGL-specific entry point and project/Platforms/Android — Android-specific entry point and project/Platforms/iOS — iOS-specific entry point and projectContent.mgcb file is used; .xnb files are loaded directly.#if blocks.For more details, see the source code in each platform and the Core directory.