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README.md

ShadowMapping MonoGame Sample

This project demonstrates basic shadow mapping from a directional light using MonoGame 3.8.* and .NET 8.0. The solution is organized for modern cross-platform development, with each platform using its own SDK-style .csproj file.

Project Structure

  • Platforms/Windows/ShadowMapping.Windows.csproj: Windows-specific project (DirectX, net8.0-windows)
  • Platforms/DesktopGL/ShadowMapping.DesktopGL.csproj: Cross-platform OpenGL project (net8.0)
  • Platforms/Android/ShadowMapping.Android.csproj: Android project (net8.0-android)
  • Platforms/iOS/ShadowMapping.iOS.csproj: iOS project (net8.0-ios)
  • Core/: Shared game logic (ShadowMapping.cs)
  • Content/: Pre-built .xnb assets used directly by the game

How to Build & Run

Prerequisites

Windows & DesktopGL (VSCode)

  1. Open the folder in VSCode.
  2. Use the provided tasks to build for Windows or DesktopGL:
    • Build Windows or Build DesktopGL
  3. Use the provided tasks to run Windows or DesktopGL:
    • Run Windows or Run DesktopGL

Visual Studio

  1. Open ShadowMapping.sln.
  2. Set the desired platform project as startup (Windows, DesktopGL, Android, or iOS).
  3. Build and run.

Android/iOS

  1. Open the respective project in Visual Studio or use dotnet build.
  2. Deploy to an emulator or device.

Notes

  • All platform projects use SDK-style .csproj files; legacy AssemblyInfo.cs is no longer used.
  • No Content.mgcb file is used; .xnb files are loaded directly.
  • Platform-specific code is minimized and organized into subdirectories.
  • Only Windows, DesktopGL, Android, and iOS are supported. Linux, MacOS, and PSMobile are not supported in MonoGame 3.8.*.