ShatterEffect.csproj 1.2 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <OutputType>Exe</OutputType>
  4. <TargetFramework>net9.0</TargetFramework>
  5. <RootNamespace>ShatterEffectSample.DesktopGL</RootNamespace>
  6. <AssemblyTitle>Shatter Effect</AssemblyTitle>
  7. <AssemblyProduct>Shatter Effect</AssemblyProduct>
  8. <AssemblyName>ShatterEffect</AssemblyName>
  9. <Description>This sample shows how you can apply an effect on any model in your game to shatter it apart. The effect is simulated with a vertex shader.</Description>
  10. <Company>Microsoft</Company>
  11. <Copyright>Copyright © Microsoft</Copyright>
  12. <Version>1.0.0.0</Version>
  13. <MonoGamePlatform>DesktopGL</MonoGamePlatform>
  14. </PropertyGroup>
  15. <ItemGroup>
  16. <ProjectReference Include="..\..\Core\ShatterEffect.Core.csproj" />
  17. <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
  18. <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
  19. </ItemGroup>
  20. <ItemGroup>
  21. <MonoGameContentReference Include="..\..\Core\Content\Content.mgcb" />
  22. </ItemGroup>
  23. <ItemGroup>
  24. <None Include="ShatterEffect.icns">
  25. <Link>$(AssemblyName).icns</Link>
  26. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  27. </None>
  28. </ItemGroup>
  29. </Project>