ShatterEffect.csproj 1.1 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <OutputType>WinExe</OutputType>
  4. <TargetFramework>net9.0-windows</TargetFramework>
  5. <RootNamespace>ShatterEffectSample.Windows</RootNamespace>
  6. <AssemblyTitle>Shatter Effect</AssemblyTitle>
  7. <AssemblyProduct>Shatter Effect</AssemblyProduct>
  8. <Description>This sample shows how you can apply an effect on any model in your game to shatter it apart. The effect is simulated with a vertex shader.</Description>
  9. <Company>Microsoft</Company>
  10. <Copyright>Copyright © Microsoft</Copyright>
  11. <Version>1.0.0.0</Version>
  12. <UseWindowsForms>true</UseWindowsForms>
  13. <MonoGamePlatform>Windows</MonoGamePlatform>
  14. </PropertyGroup>
  15. <ItemGroup>
  16. <ProjectReference Include="..\..\Core\ShatterEffect.Core.csproj" />
  17. <PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.8.*" />
  18. <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
  19. </ItemGroup>
  20. <ItemGroup>
  21. <MonoGameContentReference Include="..\..\Core\Content\Content.mgcb" />
  22. </ItemGroup>
  23. </Project>