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il y a 4 semaines | |
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| .. | ||
| .config | il y a 6 mois | |
| .vscode | il y a 6 mois | |
| Core | il y a 1 mois | |
| Platform | il y a 4 semaines | |
| Processor | il y a 1 mois | |
| README.md | il y a 6 mois | |
| SpriteEffects.sln | il y a 6 mois | |
This project demonstrates advanced sprite effects using MonoGame 3.8.* and .NET 8.0 for Windows, DesktopGL, Android, and iOS platforms.
Core/ — Shared game logic (SpriteEffectsGame), content, and effectsPlatform/
Windows/ — Windows-specific entry point and projectDesktopGL/ — DesktopGL-specific entry point and projectAndroid/ — Android entry point, manifest, and projectiOS/ — iOS entry point, Info.plist, and projectProcessor/ — Custom content pipeline processors (e.g., NormalMapProcessor, TexturePlusAlphaProcessor)Content/ — Prebuilt .xnb assets and effect files (e.g., images, .fx shaders)SpriteEffects.sln in Visual Studio and set SpriteEffects.Windows as startup.SpriteEffects.sln and set SpriteEffects.DesktopGL as startup.