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- #region File description
- // --------------------------------------------------------------------------------------------------------------------
- // <copyright file="TransformComponent.cs" company="GAMADU.COM">
- // Copyright © 2013 GAMADU.COM. All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without modification, are
- // permitted provided that the following conditions are met:
- //
- // 1. Redistributions of source code must retain the above copyright notice, this list of
- // conditions and the following disclaimer.
- //
- // 2. Redistributions in binary form must reproduce the above copyright notice, this list
- // of conditions and the following disclaimer in the documentation and/or other materials
- // provided with the distribution.
- //
- // THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED
- // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // The views and conclusions contained in the software and documentation are those of the
- // authors and should not be interpreted as representing official policies, either expressed
- // or implied, of GAMADU.COM.
- // </copyright>
- // <summary>
- // The TransformComponent.
- // </summary>
- // --------------------------------------------------------------------------------------------------------------------
- #endregion File description
- namespace StarWarrior.Components
- {
- #region Using statements
- using Artemis;
- using Artemis.Attributes;
- using Microsoft.Xna.Framework;
- #endregion
- /// <summary>The transform component pool-able.</summary>
- /// just to show how to use the pool =P
- /// (just add this annotation and extend ArtemisComponentPool =P)
- [ArtemisComponentPool(InitialSize = 5, IsResizable = true, ResizeSize = 20, IsSupportMultiThread = false)]
- internal class TransformComponent : ComponentPoolable
- {
- /// <summary>Initializes a new instance of the <see cref="TransformComponent" /> class.</summary>
- public TransformComponent()
- : this(Vector2.Zero)
- {
- }
- /// <summary>Initializes a new instance of the <see cref="TransformComponent" /> class.</summary>
- /// <param name="x">The x.</param>
- /// <param name="y">The y.</param>
- public TransformComponent(float x, float y)
- : this(new Vector2(x, y))
- {
- }
- /// <summary>Initializes a new instance of the <see cref="TransformComponent" /> class.</summary>
- /// <param name="position">The position.</param>
- public TransformComponent(Vector2 position)
- {
- this.Position = position;
- }
- /// <summary>Gets or sets the position.</summary>
- /// <value>The position.</value>
- public Vector2 Position
- {
- get
- {
- return new Vector2(this.X, this.Y);
- }
- set
- {
- this.X = value.X;
- this.Y = value.Y;
- }
- }
- /// <summary>Gets or sets the x.</summary>
- /// <value>The X.</value>
- public float X { get; set; }
- /// <summary>Gets or sets the y.</summary>
- /// <value>The Y.</value>
- public float Y { get; set; }
- /// <summary>The clean up.</summary>
- public override void CleanUp()
- {
- this.Position = Vector2.Zero;
- }
- }
- }
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