TransformComponent.cs 4.0 KB

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  1. #region File description
  2. // --------------------------------------------------------------------------------------------------------------------
  3. // <copyright file="TransformComponent.cs" company="GAMADU.COM">
  4. // Copyright © 2013 GAMADU.COM. All rights reserved.
  5. //
  6. // Redistribution and use in source and binary forms, with or without modification, are
  7. // permitted provided that the following conditions are met:
  8. //
  9. // 1. Redistributions of source code must retain the above copyright notice, this list of
  10. // conditions and the following disclaimer.
  11. //
  12. // 2. Redistributions in binary form must reproduce the above copyright notice, this list
  13. // of conditions and the following disclaimer in the documentation and/or other materials
  14. // provided with the distribution.
  15. //
  16. // THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED
  17. // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
  18. // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
  19. // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
  20. // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
  22. // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  23. // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
  24. // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. //
  26. // The views and conclusions contained in the software and documentation are those of the
  27. // authors and should not be interpreted as representing official policies, either expressed
  28. // or implied, of GAMADU.COM.
  29. // </copyright>
  30. // <summary>
  31. // The TransformComponent.
  32. // </summary>
  33. // --------------------------------------------------------------------------------------------------------------------
  34. #endregion File description
  35. namespace StarWarrior.Components
  36. {
  37. #region Using statements
  38. using Artemis;
  39. using Artemis.Attributes;
  40. using Microsoft.Xna.Framework;
  41. #endregion
  42. /// <summary>The transform component pool-able.</summary>
  43. /// just to show how to use the pool =P
  44. /// (just add this annotation and extend ArtemisComponentPool =P)
  45. [ArtemisComponentPool(InitialSize = 5, IsResizable = true, ResizeSize = 20, IsSupportMultiThread = false)]
  46. internal class TransformComponent : ComponentPoolable
  47. {
  48. /// <summary>Initializes a new instance of the <see cref="TransformComponent" /> class.</summary>
  49. public TransformComponent()
  50. : this(Vector2.Zero)
  51. {
  52. }
  53. /// <summary>Initializes a new instance of the <see cref="TransformComponent" /> class.</summary>
  54. /// <param name="x">The x.</param>
  55. /// <param name="y">The y.</param>
  56. public TransformComponent(float x, float y)
  57. : this(new Vector2(x, y))
  58. {
  59. }
  60. /// <summary>Initializes a new instance of the <see cref="TransformComponent" /> class.</summary>
  61. /// <param name="position">The position.</param>
  62. public TransformComponent(Vector2 position)
  63. {
  64. this.Position = position;
  65. }
  66. /// <summary>Gets or sets the position.</summary>
  67. /// <value>The position.</value>
  68. public Vector2 Position
  69. {
  70. get
  71. {
  72. return new Vector2(this.X, this.Y);
  73. }
  74. set
  75. {
  76. this.X = value.X;
  77. this.Y = value.Y;
  78. }
  79. }
  80. /// <summary>Gets or sets the x.</summary>
  81. /// <value>The X.</value>
  82. public float X { get; set; }
  83. /// <summary>Gets or sets the y.</summary>
  84. /// <value>The Y.</value>
  85. public float Y { get; set; }
  86. /// <summary>The clean up.</summary>
  87. public override void CleanUp()
  88. {
  89. this.Position = Vector2.Zero;
  90. }
  91. }
  92. }