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- #region File description
- // --------------------------------------------------------------------------------------------------------------------
- // <copyright file="Triangle.cs" company="GAMADU.COM">
- // Copyright © 2013 GAMADU.COM. All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without modification, are
- // permitted provided that the following conditions are met:
- //
- // 1. Redistributions of source code must retain the above copyright notice, this list of
- // conditions and the following disclaimer.
- //
- // 2. Redistributions in binary form must reproduce the above copyright notice, this list
- // of conditions and the following disclaimer in the documentation and/or other materials
- // provided with the distribution.
- //
- // THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED
- // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // The views and conclusions contained in the software and documentation are those of the
- // authors and should not be interpreted as representing official policies, either expressed
- // or implied, of GAMADU.COM.
- // </copyright>
- // <summary>
- // The triangle.
- // </summary>
- // --------------------------------------------------------------------------------------------------------------------
- #endregion File description
- namespace StarWarrior.Primitives
- {
- #region Using statements
- using System.Collections.Generic;
- using Microsoft.Xna.Framework;
- #endregion
- /// <summary>The triangle.</summary>
- public class Triangle
- {
- /// <summary>The batch.</summary>
- private readonly PrimitiveBatch batch;
- /// <summary>The points.</summary>
- private readonly List<Vector2> points;
- /// <summary>Initializes a new instance of the <see cref="Triangle" /> class.</summary>
- /// <param name="primitiveBatch">The primitive batch.</param>
- public Triangle(PrimitiveBatch primitiveBatch)
- {
- this.Color = Color.White;
- this.points = new List<Vector2>();
- this.batch = primitiveBatch;
- }
- /// <summary>Gets or sets the color.</summary>
- /// <value>The color.</value>
- public Color Color { get; set; }
- /// <summary>The add triangle.</summary>
- /// <param name="x1">The x 1.</param>
- /// <param name="y1">The y 1.</param>
- /// <param name="x2">The x 2.</param>
- /// <param name="y2">The y 2.</param>
- /// <param name="x3">The x 3.</param>
- /// <param name="y3">The y 3.</param>
- public void AddTriangle(float x1, float y1, float x2, float y2, float x3, float y3)
- {
- this.points.Add(new Vector2(x1, y1));
- this.points.Add(new Vector2(x2, y2));
- this.points.Add(new Vector2(x3, y3));
- }
- /// <summary>Draws the specified transform.</summary>
- /// <param name="transform">The transform.</param>
- public void Draw(Vector2 transform)
- {
- foreach (Vector2 point in this.points)
- {
- this.batch.AddVertex(point + transform, this.Color);
- }
- }
- }
- }
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