Triangle.cs 3.8 KB

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  1. #region File description
  2. // --------------------------------------------------------------------------------------------------------------------
  3. // <copyright file="Triangle.cs" company="GAMADU.COM">
  4. // Copyright © 2013 GAMADU.COM. All rights reserved.
  5. //
  6. // Redistribution and use in source and binary forms, with or without modification, are
  7. // permitted provided that the following conditions are met:
  8. //
  9. // 1. Redistributions of source code must retain the above copyright notice, this list of
  10. // conditions and the following disclaimer.
  11. //
  12. // 2. Redistributions in binary form must reproduce the above copyright notice, this list
  13. // of conditions and the following disclaimer in the documentation and/or other materials
  14. // provided with the distribution.
  15. //
  16. // THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED
  17. // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
  18. // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
  19. // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
  20. // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
  22. // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  23. // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
  24. // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. //
  26. // The views and conclusions contained in the software and documentation are those of the
  27. // authors and should not be interpreted as representing official policies, either expressed
  28. // or implied, of GAMADU.COM.
  29. // </copyright>
  30. // <summary>
  31. // The triangle.
  32. // </summary>
  33. // --------------------------------------------------------------------------------------------------------------------
  34. #endregion File description
  35. namespace StarWarrior.Primitives
  36. {
  37. #region Using statements
  38. using System.Collections.Generic;
  39. using Microsoft.Xna.Framework;
  40. #endregion
  41. /// <summary>The triangle.</summary>
  42. public class Triangle
  43. {
  44. /// <summary>The batch.</summary>
  45. private readonly PrimitiveBatch batch;
  46. /// <summary>The points.</summary>
  47. private readonly List<Vector2> points;
  48. /// <summary>Initializes a new instance of the <see cref="Triangle" /> class.</summary>
  49. /// <param name="primitiveBatch">The primitive batch.</param>
  50. public Triangle(PrimitiveBatch primitiveBatch)
  51. {
  52. this.Color = Color.White;
  53. this.points = new List<Vector2>();
  54. this.batch = primitiveBatch;
  55. }
  56. /// <summary>Gets or sets the color.</summary>
  57. /// <value>The color.</value>
  58. public Color Color { get; set; }
  59. /// <summary>The add triangle.</summary>
  60. /// <param name="x1">The x 1.</param>
  61. /// <param name="y1">The y 1.</param>
  62. /// <param name="x2">The x 2.</param>
  63. /// <param name="y2">The y 2.</param>
  64. /// <param name="x3">The x 3.</param>
  65. /// <param name="y3">The y 3.</param>
  66. public void AddTriangle(float x1, float y1, float x2, float y2, float x3, float y3)
  67. {
  68. this.points.Add(new Vector2(x1, y1));
  69. this.points.Add(new Vector2(x2, y2));
  70. this.points.Add(new Vector2(x3, y3));
  71. }
  72. /// <summary>Draws the specified transform.</summary>
  73. /// <param name="transform">The transform.</param>
  74. public void Draw(Vector2 transform)
  75. {
  76. foreach (Vector2 point in this.points)
  77. {
  78. this.batch.AddVertex(point + transform, this.Color);
  79. }
  80. }
  81. }
  82. }