Missile.cs 3.1 KB

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  1. #region File description
  2. // --------------------------------------------------------------------------------------------------------------------
  3. // <copyright file="Missile.cs" company="GAMADU.COM">
  4. // Copyright © 2013 GAMADU.COM. All rights reserved.
  5. //
  6. // Redistribution and use in source and binary forms, with or without modification, are
  7. // permitted provided that the following conditions are met:
  8. //
  9. // 1. Redistributions of source code must retain the above copyright notice, this list of
  10. // conditions and the following disclaimer.
  11. //
  12. // 2. Redistributions in binary form must reproduce the above copyright notice, this list
  13. // of conditions and the following disclaimer in the documentation and/or other materials
  14. // provided with the distribution.
  15. //
  16. // THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED
  17. // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
  18. // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
  19. // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
  20. // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
  22. // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  23. // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
  24. // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. //
  26. // The views and conclusions contained in the software and documentation are those of the
  27. // authors and should not be interpreted as representing official policies, either expressed
  28. // or implied, of GAMADU.COM.
  29. // </copyright>
  30. // <summary>
  31. // The missile.
  32. // </summary>
  33. // --------------------------------------------------------------------------------------------------------------------
  34. #endregion File description
  35. namespace StarWarrior.Spatials
  36. {
  37. #region Using statements
  38. using Microsoft.Xna.Framework;
  39. using Microsoft.Xna.Framework.Content;
  40. using Microsoft.Xna.Framework.Graphics;
  41. using StarWarrior.Components;
  42. #endregion
  43. /// <summary>The missile.</summary>
  44. internal static class Missile
  45. {
  46. /// <summary>The bullet.</summary>
  47. private static Texture2D bullet;
  48. /// <summary>The render.</summary>
  49. /// <param name="spriteBatch">The sprite batch.</param>
  50. /// <param name="contentManager">The content manager.</param>
  51. /// <param name="transformComponent">The TransformComponent.</param>
  52. public static void Render(SpriteBatch spriteBatch, ContentManager contentManager, TransformComponent transformComponent)
  53. {
  54. if (bullet == null)
  55. {
  56. bullet = contentManager.Load<Texture2D>("bullet");
  57. }
  58. spriteBatch.Draw(bullet, new Vector2(transformComponent.X - (bullet.Width * 0.5f), transformComponent.Y - (bullet.Height * 0.5f)), bullet.Bounds, Color.White);
  59. }
  60. }
  61. }