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- #region File description
- // --------------------------------------------------------------------------------------------------------------------
- // <copyright file="PlayerShip.cs" company="GAMADU.COM">
- // Copyright © 2013 GAMADU.COM. All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without modification, are
- // permitted provided that the following conditions are met:
- //
- // 1. Redistributions of source code must retain the above copyright notice, this list of
- // conditions and the following disclaimer.
- //
- // 2. Redistributions in binary form must reproduce the above copyright notice, this list
- // of conditions and the following disclaimer in the documentation and/or other materials
- // provided with the distribution.
- //
- // THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED
- // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // The views and conclusions contained in the software and documentation are those of the
- // authors and should not be interpreted as representing official policies, either expressed
- // or implied, of GAMADU.COM.
- // </copyright>
- // <summary>
- // The player ship.
- // </summary>
- // --------------------------------------------------------------------------------------------------------------------
- #endregion File description
- namespace StarWarrior.Spatials
- {
- #region Using statements
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Content;
- using Microsoft.Xna.Framework.Graphics;
- using StarWarrior.Components;
- #endregion
- /// <summary>The player ship.</summary>
- internal static class PlayerShip
- {
- /// <summary>The ship.</summary>
- private static Texture2D ship;
- /// <summary>The render.</summary>
- /// <param name="spriteBatch">The sprite batch.</param>
- /// <param name="contentManager">The content manager.</param>
- /// <param name="transformComponent">The TransformComponent.</param>
- public static void Render(SpriteBatch spriteBatch, ContentManager contentManager, TransformComponent transformComponent)
- {
- if (ship == null)
- {
- ship = contentManager.Load<Texture2D>("player");
- }
- spriteBatch.Draw(ship, new Vector2(transformComponent.X - (ship.Width * 0.5f), transformComponent.Y - (ship.Height * 0.5f)), ship.Bounds, Color.White);
- }
- }
- }
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