EnemyShipMovementSystem.cs 3.6 KB

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  1. #region File description
  2. // --------------------------------------------------------------------------------------------------------------------
  3. // <copyright file="EnemyShipMovementSystem.cs" company="GAMADU.COM">
  4. // Copyright © 2013 GAMADU.COM. All rights reserved.
  5. //
  6. // Redistribution and use in source and binary forms, with or without modification, are
  7. // permitted provided that the following conditions are met:
  8. //
  9. // 1. Redistributions of source code must retain the above copyright notice, this list of
  10. // conditions and the following disclaimer.
  11. //
  12. // 2. Redistributions in binary form must reproduce the above copyright notice, this list
  13. // of conditions and the following disclaimer in the documentation and/or other materials
  14. // provided with the distribution.
  15. //
  16. // THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED
  17. // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
  18. // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
  19. // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
  20. // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
  22. // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  23. // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
  24. // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. //
  26. // The views and conclusions contained in the software and documentation are those of the
  27. // authors and should not be interpreted as representing official policies, either expressed
  28. // or implied, of GAMADU.COM.
  29. // </copyright>
  30. // <summary>
  31. // The enemy ship movement system.
  32. // </summary>
  33. // --------------------------------------------------------------------------------------------------------------------
  34. #endregion File description
  35. namespace StarWarrior.Systems
  36. {
  37. #region Using statements
  38. using Artemis;
  39. using Artemis.Attributes;
  40. using Artemis.Manager;
  41. using Artemis.System;
  42. using Microsoft.Xna.Framework.Graphics;
  43. using StarWarrior.Components;
  44. #endregion
  45. /// <summary>The enemy ship movement system.</summary>
  46. [ArtemisEntitySystem(GameLoopType = GameLoopType.Update, Layer = 0)]
  47. internal class EnemyShipMovementSystem : EntityProcessingSystem
  48. {
  49. /// <summary>The sprite batch.</summary>
  50. private SpriteBatch spriteBatch;
  51. /// <summary>Initializes a new instance of the <see cref="EnemyShipMovementSystem" /> class.</summary>
  52. public EnemyShipMovementSystem()
  53. : base(Aspect.All(typeof(TransformComponent), typeof(VelocityComponent), typeof(EnemyComponent)))
  54. {
  55. }
  56. /// <summary>Override to implement code that gets executed when systems are initialized.</summary>
  57. public override void LoadContent()
  58. {
  59. this.spriteBatch = BlackBoard.GetEntry<SpriteBatch>("SpriteBatch");
  60. }
  61. /// <summary>Processes the specified entity.</summary>
  62. /// <param name="entity">The entity.</param>
  63. public override void Process(Entity entity)
  64. {
  65. var transformComponent = entity.GetComponent<TransformComponent>();
  66. if (transformComponent != null && (transformComponent.X < 0 || transformComponent.X > this.spriteBatch.GraphicsDevice.Viewport.Width))
  67. {
  68. entity.GetComponent<VelocityComponent>().AddAngle(180);
  69. }
  70. }
  71. }
  72. }