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- #region File description
- // --------------------------------------------------------------------------------------------------------------------
- // <copyright file="EnemySpawnSystem.cs" company="GAMADU.COM">
- // Copyright � 2013 GAMADU.COM. All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without modification, are
- // permitted provided that the following conditions are met:
- //
- // 1. Redistributions of source code must retain the above copyright notice, this list of
- // conditions and the following disclaimer.
- //
- // 2. Redistributions in binary form must reproduce the above copyright notice, this list
- // of conditions and the following disclaimer in the documentation and/or other materials
- // provided with the distribution.
- //
- // THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED
- // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // The views and conclusions contained in the software and documentation are those of the
- // authors and should not be interpreted as representing official policies, either expressed
- // or implied, of GAMADU.COM.
- // </copyright>
- // <summary>
- // The enemy spawn system.
- // </summary>
- // --------------------------------------------------------------------------------------------------------------------
- #endregion File description
- namespace StarWarrior.Systems
- {
- #region Using statements
- using System;
- using System.Collections.Generic;
- using Artemis;
- using Artemis.Attributes;
- using Artemis.Manager;
- using Artemis.System;
- using Microsoft.Xna.Framework.Graphics;
- using StarWarrior.Components;
- using StarWarrior.Templates;
- #endregion
- /// <summary>The enemy spawn system.</summary>
- [ArtemisEntitySystem(GameLoopType = GameLoopType.Update, Layer = 1)]
- public class EnemySpawnSystem : IntervalEntitySystem
- {
- /// <summary>The random.</summary>
- private Random random;
- /// <summary>The sprite batch.</summary>
- private SpriteBatch spriteBatch;
- /// <summary>Initializes a new instance of the <see cref="EnemySpawnSystem" /> class.</summary>
- public EnemySpawnSystem()
- : base(
- new TimeSpan(0, 0, 0, 0, BlackBoard.GetEntry<int>("EnemyInterval")),
- Aspect.All(typeof(TransformComponent), typeof(VelocityComponent), typeof(EnemyComponent)))
- {
- }
- /// <summary>Override to implement code that gets executed when systems are initialized.</summary>
- public override void LoadContent()
- {
- this.spriteBatch = BlackBoard.GetEntry<SpriteBatch>("SpriteBatch");
- this.random = new Random();
- }
- /// <summary>Processes the entities.</summary>
- /// <param name="entities">The entities.</param>
- protected override void ProcessEntities(IDictionary<int, Entity> entities)
- {
- Entity entity = this.EntityWorld.CreateEntityFromTemplate(EnemyShipTemplate.Name);
- entity.GetComponent<TransformComponent>().X = this.random.Next(this.spriteBatch.GraphicsDevice.Viewport.Width);
- entity.GetComponent<TransformComponent>().Y = this.random.Next(400) + 50;
- entity.GetComponent<VelocityComponent>().Speed = 0.05f;
- entity.GetComponent<VelocityComponent>().Angle = this.random.Next() % 2 == 0 ? 0 : 180;
- entity.Refresh();
- }
- }
- }
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