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- #region File description
- // --------------------------------------------------------------------------------------------------------------------
- // <copyright file="HealthBarRenderSystem.cs" company="GAMADU.COM">
- // Copyright � 2013 GAMADU.COM. All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without modification, are
- // permitted provided that the following conditions are met:
- //
- // 1. Redistributions of source code must retain the above copyright notice, this list of
- // conditions and the following disclaimer.
- //
- // 2. Redistributions in binary form must reproduce the above copyright notice, this list
- // of conditions and the following disclaimer in the documentation and/or other materials
- // provided with the distribution.
- //
- // THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED
- // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // The views and conclusions contained in the software and documentation are those of the
- // authors and should not be interpreted as representing official policies, either expressed
- // or implied, of GAMADU.COM.
- // </copyright>
- // <summary>
- // The health bar render system.
- // </summary>
- // --------------------------------------------------------------------------------------------------------------------
- #endregion File description
- namespace StarWarrior.Systems
- {
- #region Using statements
- using Artemis;
- using Artemis.Attributes;
- using Artemis.Manager;
- using Artemis.System;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- using StarWarrior.Components;
- #endregion
- /// <summary>The health bar render system.</summary>
- [ArtemisEntitySystem(GameLoopType = GameLoopType.Draw, Layer = 0)]
- public class HealthBarRenderSystem : EntityProcessingSystem
- {
- /// <summary>The font.</summary>
- private SpriteFont font;
- /// <summary>The sprite batch.</summary>
- private SpriteBatch spriteBatch;
- /// <summary>Initializes a new instance of the <see cref="HealthBarRenderSystem" /> class.</summary>
- public HealthBarRenderSystem()
- : base(Aspect.All(typeof(HealthComponent), typeof(TransformComponent)))
- {
- }
- /// <summary>Override to implement code that gets executed when systems are initialized.</summary>
- public override void LoadContent()
- {
- this.spriteBatch = BlackBoard.GetEntry<SpriteBatch>("SpriteBatch");
- this.font = BlackBoard.GetEntry<SpriteFont>("SpriteFont");
- }
- /// <summary>Processes the specified entity.</summary>
- /// <param name="entity">The entity.</param>
- public override void Process(Entity entity)
- {
- var healthComponent = entity.GetComponent<HealthComponent>();
- if (healthComponent != null)
- {
- var transformComponent = entity.GetComponent<TransformComponent>();
- if (transformComponent != null)
- {
- string text = healthComponent.HealthPercentage + "%";
- float c = (float)(healthComponent.HealthPercentage / 100);
- Color color = new Color(1.0f - c, c, 0.0f);
- this.spriteBatch.DrawString(this.font, text, new Vector2(transformComponent.X, transformComponent.Y + 25), color, 0.0f, this.font.MeasureString(text) * 0.5f, 1.0f, SpriteEffects.None, 0.5f);
- }
- }
- }
- }
- }
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