HudRenderSystem.cs 3.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485
  1. #region File description
  2. // --------------------------------------------------------------------------------------------------------------------
  3. // <copyright file="HudRenderSystem.cs" company="GAMADU.COM">
  4. // Copyright � 2013 GAMADU.COM. All rights reserved.
  5. //
  6. // Redistribution and use in source and binary forms, with or without modification, are
  7. // permitted provided that the following conditions are met:
  8. //
  9. // 1. Redistributions of source code must retain the above copyright notice, this list of
  10. // conditions and the following disclaimer.
  11. //
  12. // 2. Redistributions in binary form must reproduce the above copyright notice, this list
  13. // of conditions and the following disclaimer in the documentation and/or other materials
  14. // provided with the distribution.
  15. //
  16. // THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED
  17. // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
  18. // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
  19. // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
  20. // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
  22. // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  23. // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
  24. // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. //
  26. // The views and conclusions contained in the software and documentation are those of the
  27. // authors and should not be interpreted as representing official policies, either expressed
  28. // or implied, of GAMADU.COM.
  29. // </copyright>
  30. // <summary>
  31. // The hud render system.
  32. // </summary>
  33. // --------------------------------------------------------------------------------------------------------------------
  34. #endregion File description
  35. namespace StarWarrior.Systems
  36. {
  37. #region Using statements
  38. using Artemis;
  39. using Artemis.Attributes;
  40. using Artemis.Manager;
  41. using Artemis.System;
  42. using Microsoft.Xna.Framework;
  43. using Microsoft.Xna.Framework.Graphics;
  44. using StarWarrior.Components;
  45. #endregion
  46. /// <summary>The head-up-display render system.</summary>
  47. [ArtemisEntitySystem(GameLoopType = GameLoopType.Draw, Layer = 0)]
  48. public class HudRenderSystem : TagSystem
  49. {
  50. /// <summary>The font.</summary>
  51. private SpriteFont font;
  52. /// <summary>The sprite batch.</summary>
  53. private SpriteBatch spriteBatch;
  54. /// <summary>Initializes a new instance of the <see cref="HudRenderSystem" /> class.</summary>
  55. public HudRenderSystem()
  56. : base("PLAYER")
  57. {
  58. }
  59. /// <summary>Override to implement code that gets executed when systems are initialized.</summary>
  60. public override void LoadContent()
  61. {
  62. this.spriteBatch = BlackBoard.GetEntry<SpriteBatch>("SpriteBatch");
  63. this.font = BlackBoard.GetEntry<SpriteFont>("SpriteFont");
  64. }
  65. /// <summary>Processes the specified entity.</summary>
  66. /// <param name="entity">The entity.</param>
  67. public override void Process(Entity entity)
  68. {
  69. var healthComponent = entity.GetComponent<HealthComponent>();
  70. Vector2 textPosition = new Vector2(20, this.spriteBatch.GraphicsDevice.Viewport.Height);
  71. this.spriteBatch.DrawString(this.font, "Health: " + healthComponent.HealthPercentage + "%", textPosition, Color.White);
  72. }
  73. }
  74. }