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- #region File description
- // --------------------------------------------------------------------------------------------------------------------
- // <copyright file="BulletExplosionTemplate.cs" company="GAMADU.COM">
- // Copyright © 2013 GAMADU.COM. All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without modification, are
- // permitted provided that the following conditions are met:
- //
- // 1. Redistributions of source code must retain the above copyright notice, this list of
- // conditions and the following disclaimer.
- //
- // 2. Redistributions in binary form must reproduce the above copyright notice, this list
- // of conditions and the following disclaimer in the documentation and/or other materials
- // provided with the distribution.
- //
- // THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED
- // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // The views and conclusions contained in the software and documentation are those of the
- // authors and should not be interpreted as representing official policies, either expressed
- // or implied, of GAMADU.COM.
- // </copyright>
- // <summary>
- // The bullet explosion template.
- // </summary>
- // --------------------------------------------------------------------------------------------------------------------
- #endregion File description
- namespace StarWarrior.Templates
- {
- #region Using statements
- using Artemis;
- using Artemis.Attributes;
- using Artemis.Interface;
- using StarWarrior.Components;
- #endregion
- /// <summary>The bullet explosion template.</summary>
- [ArtemisEntityTemplate(Name)]
- public class BulletExplosionTemplate : IEntityTemplate
- {
- /// <summary>The name.</summary>
- public const string Name = "BulletExplosionTemplate";
- /// <summary>The build entity.</summary>
- /// <param name="entity">The entity.</param>
- /// <param name="entityWorld">The entityWorld.</param>
- /// <param name="args">The args.</param>
- /// <returns>The <see cref="Entity" />.</returns>
- public Entity BuildEntity(Entity entity, EntityWorld entityWorld, params object[] args)
- {
- entity.Group = "EFFECTS";
- entity.AddComponentFromPool<TransformComponent>();
- entity.AddComponent(new SpatialFormComponent("BulletExplosion"));
- entity.AddComponent(new ExpiresComponent(1000));
- return entity;
- }
- }
- }
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