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README.md

StateObject Sample (MonoGame 3.8.*)

This project demonstrates a cross-platform MonoGame sample, structured for modern .NET 8 and MonoGame 3.8.*. It is organized for easy development and deployment on Windows, DesktopGL, Android, and iOS.

Structure

  • Core/ — Shared game logic (StateObject.Core.csproj, e.g., StateObjectGame.cs)
  • Platforms/Windows/ — Windows-specific entry point and project (StateObject.Windows.csproj)
  • Platforms/DesktopGL/ — DesktopGL-specific entry point and project (StateObject.DesktopGL.csproj)
  • Platforms/Android/ — Android entry point, manifest, and project (StateObject.Android.csproj)
  • Platforms/iOS/ — iOS entry point, Info.plist, and project (StateObject.iOS.csproj)

Building & Running

Prerequisites

  • .NET 8 SDK
  • MonoGame 3.8.* NuGet packages (restored automatically)
  • Visual Studio 2022+ or VSCode (with C# Dev Kit)

Windows & DesktopGL

  • Open the solution (StateObject.sln) in Visual Studio or VSCode.
  • Select the desired platform project (StateObject.Windows or StateObject.DesktopGL) as startup.
  • Build and run (F5 or dotnet run --project Platforms/Windows/StateObject.Windows.csproj or dotnet run --project Platforms/DesktopGL/StateObject.DesktopGL.csproj).

Android

  • Requires Android SDK and MonoGame.Android NuGet package.
  • Build and deploy from Visual Studio or with dotnet build Platforms/Android/StateObject.Android.csproj.

iOS

  • Requires macOS, Xcode, and MonoGame.iOS NuGet package.
  • Build and deploy from Visual Studio for Mac or with dotnet build Platforms/iOS/StateObject.iOS.csproj.

Notes

  • No Content.mgcb file is used; .xnb assets are loaded directly.
  • Platform-specific code is isolated in each platform directory.
  • Shared code is in Core and referenced by all platforms.

Troubleshooting

  • Ensure all NuGet packages restore successfully.
  • For Android/iOS, ensure you have the correct SDKs and emulators installed.

(C) Microsoft 2010, modernized for MonoGame 3.8.* and .NET 8 by the community.