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This project demonstrates a cross-platform MonoGame sample, structured for modern .NET 8 and MonoGame 3.8.*. It is organized for easy development and deployment on Windows, DesktopGL, Android, and iOS.
Core/ — Shared game logic (StateObject.Core.csproj, e.g., StateObjectGame.cs)Platforms/Windows/ — Windows-specific entry point and project (StateObject.Windows.csproj)Platforms/DesktopGL/ — DesktopGL-specific entry point and project (StateObject.DesktopGL.csproj)Platforms/Android/ — Android entry point, manifest, and project (StateObject.Android.csproj)Platforms/iOS/ — iOS entry point, Info.plist, and project (StateObject.iOS.csproj)StateObject.sln) in Visual Studio or VSCode.StateObject.Windows or StateObject.DesktopGL) as startup.dotnet run --project Platforms/Windows/StateObject.Windows.csproj or dotnet run --project Platforms/DesktopGL/StateObject.DesktopGL.csproj).dotnet build Platforms/Android/StateObject.Android.csproj.dotnet build Platforms/iOS/StateObject.iOS.csproj.Content.mgcb file is used; .xnb assets are loaded directly.Core and referenced by all platforms.(C) Microsoft 2010, modernized for MonoGame 3.8.* and .NET 8 by the community.