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2 months ago | |
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| .. | ||
| .config | 2 months ago | |
| .vscode | 2 months ago | |
| Core | 2 months ago | |
| Documentation | 2 months ago | |
| Platforms | 2 months ago | |
| README.md | 2 months ago | |
| StencilsCraters.sln | 2 months ago | |
A cross-platform MonoGame 3.8.* sample demonstrating stencil buffer craters on a planet surface. Supports Windows, DesktopGL, Android, and iOS using .NET 8.0 SDK-style projects.
Core/ — Shared game logic (Game1.cs), cross-platform code, and assetsCore/Content/ — Game content (textures, icons, etc.)Platforms/Windows/ — Windows-specific entry point and project (StencilCraters.Windows.csproj)Platforms/DesktopGL/ — DesktopGL-specific entry point and project (StencilCraters.DesktopGL.csproj)Platforms/Android/ — Android entry point, project, and manifest (StencilCraters.Android.csproj)Platforms/iOS/ — iOS entry point, project, and Info.plist (StencilCraters.iOS.csproj)Documentation/ — Tutorials, images, and technical docsStencilsCraters.sln in Visual Studio, or use VSCode tasks/launch.StencilCraters.Android to an emulator or device.StencilCraters.iOS to a simulator or device.Core project..xnb files in the Core/Content/ directory.Content.mgcb file is required.Documentation/Stencil Buffer Craters.md for a detailed tutorial on stencil buffer craters and GPU texture modification.Additional images and reference material are in the Documentation/ folder.