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This project demonstrates a variety of common sprite operations using MonoGame 3.8.* and .NET 8.0. It is organized for cross-platform builds with a shared Core library and platform-specific projects.
TiledSprites.sln
README.md
Core/
AnimatedSprite.cs
Camera2D.cs
SpriteSheet.cs
TiledSprites.Core.csproj
TiledSprites.cs
TileGrid.cs
Content/
ball.png
clouds.png
Content.mgcb
Default.png
font.spritefont
GameThumbnail.png
ground.png
bin/
DesktopGL/Content/
Windows/Content/
bin/
Debug/net8.0/
obj/
Debug/net8.0/
Platforms/
Windows/
Program.cs
TiledSprites.Windows.csproj
bin/
obj/
DesktopGL/
Program.cs
TiledSprites.DesktopGL.csproj
bin/
obj/
Android/
AndroidManifest.xml
MainActivity.cs
TiledSprites.Android.csproj
bin/
obj/
iOS/
Info.plist
Program.cs
TiledSprites.icns
TiledSprites.iOS.csproj
bin/
obj/
Core/: Shared game logic, engine code, and assets. Core/Content/: Game assets (sprites, fonts, etc.) and content pipeline files. Platforms/: Platform-specific entry points and projects for Windows, DesktopGL, Android, and iOS. bin/ and obj/: Build output and intermediate files for each project.
dotnet build Platforms/Windows/TiledSprites.Windows.csprojdotnet run --project Platforms/Windows/TiledSprites.Windows.csprojdotnet build Platforms/DesktopGL/TiledSprites.DesktopGL.csprojdotnet run --project Platforms/DesktopGL/TiledSprites.DesktopGL.csprojdotnet build Platforms/Android/TiledSprites.Android.csprojdotnet build Platforms/iOS/TiledSprites.iOS.csprojContent/ directory.#if blocks.For more details, see the source code in each directory.