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2 mesi fa | |
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| .. | ||
| .config | 2 mesi fa | |
| .vscode | 2 mesi fa | |
| Core | 2 mesi fa | |
| Platforms | 2 mesi fa | |
| README.md | 2 mesi fa | |
| UseCustomVertex.sln | 2 mesi fa | |
This project demonstrates the use of custom vertex types in MonoGame 3.8.* across multiple platforms.
Core/ — Shared game logic, custom vertex types, and assetsCore/Content/ — Pre-built .xnb and image assets (used directly, no Content.mgcb)Platforms/Windows/ — Windows-specific entry point (Program.cs) and projectPlatforms/DesktopGL/ — DesktopGL-specific entry point (Program.cs) and projectPlatforms/Android/ — Android-specific entry point (MainActivity.cs), manifest, and projectPlatforms/iOS/ — iOS-specific entry point (Program.cs), Info.plist, and projectAll platform projects reference the shared code in Core/. Platform-specific code and entry points are isolated in their respective directories.
UseCustomVertex.sln) in Visual Studio and select the desired platform project.Core/ and referenced by each platform project.