1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 |
- using System;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Content;
- using Microsoft.Xna.Framework.Graphics;
- namespace BackgroundThreadTester
- {
- public class TestTexture : DrawableGameComponent
- {
- Texture2D texture;
- int x, y;
- static Random random = new Random();
- Game1 game;
- SpriteBatch spriteBatch;
- Vector2 position;
- public TestTexture (Game1 game) : base (game)
- {
- this.game = game;
- }
- public override void Initialize ()
- {
- base.Initialize ();
- }
- protected override void LoadContent ()
- {
- texture = game.Content.Load<Texture2D>("beehive");
- // Create a random position
- x = random.Next(0, this.game.GetBackBufferWidth () - texture.Width);
- y = random.Next(0, this.game.GetBackBufferHeight () - texture.Height);
- position = new Vector2(x,y);
- // Create a new spritebatch
- spriteBatch = new SpriteBatch(this.Game.GraphicsDevice);
- }
- public override void Draw (GameTime gameTime)
- {
- spriteBatch.Begin();
- spriteBatch.Draw(texture, position, Color.White);
- spriteBatch.End();
- }
- }
- }
|