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- using System;
- using Microsoft.Xna.Framework;
- namespace Microsoft.Xna.Samples.BouncingBox
- {
- public class Sprite : DrawableGameComponent
- {
- public Sprite (Game game) : base(game)
- {
- }
- public override void Update (GameTime gameTime)
- {
- base.Update (gameTime);
- }
- ove
- }
- }
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