Sprite.cs 290 B

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  1. using System;
  2. using Microsoft.Xna.Framework;
  3. namespace Microsoft.Xna.Samples.BouncingBox
  4. {
  5. public class Sprite : DrawableGameComponent
  6. {
  7. public Sprite (Game game) : base(game)
  8. {
  9. }
  10. public override void Update (GameTime gameTime)
  11. {
  12. base.Update (gameTime);
  13. }
  14. ove
  15. }
  16. }