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- #region File Description
- //-----------------------------------------------------------------------------
- // PauseScreen.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #endregion
- #region Using Statements
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using GameStateManagement;
- using Microsoft.Xna.Framework;
- #endregion
- namespace CatapultGame
- {
- class PauseScreen : MenuScreen
- {
- #region Fields
- GameScreen backgroundScreen;
- Player human;
- Player computer;
- bool prevHumanIsActive;
- bool prevCompuerIsActive;
- #endregion
- #region Initialization
- public PauseScreen(GameScreen backgroundScreen, Player human, Player computer)
- : base(String.Empty)
- {
- IsPopup = true;
- this.backgroundScreen = backgroundScreen;
- // Create our menu entries.
- MenuEntry startGameMenuEntry = new MenuEntry("Return");
- MenuEntry exitMenuEntry = new MenuEntry("Quit Game");
- // Hook up menu event handlers.
- startGameMenuEntry.Selected += StartGameMenuEntrySelected;
- exitMenuEntry.Selected += OnCancel;
- // Add entries to the menu.
- MenuEntries.Add(startGameMenuEntry);
- MenuEntries.Add(exitMenuEntry);
- this.human = human;
- this.computer = computer;
- // Preserve the old state of the game
- prevHumanIsActive = this.human.Catapult.IsActive;
- prevCompuerIsActive = this.computer.Catapult.IsActive;
- // Pause the game logic progress
- this.human.Catapult.IsActive = false;
- this.computer.Catapult.IsActive = false;
- AudioManager.PauseResumeSounds(false);
- }
- #endregion
- #region Overrides
- protected override void UpdateMenuEntryLocations()
- {
- base.UpdateMenuEntryLocations();
- foreach (var entry in MenuEntries)
- {
- Vector2 position = entry.Position;
- position.Y += 60;
- entry.Position = position;
- }
- }
- #endregion
- #region Event Handlers for Menu Items
- /// <summary>
- /// Handles "Return" menu item selection
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- void StartGameMenuEntrySelected(object sender, EventArgs e)
- {
- human.Catapult.IsActive = prevHumanIsActive;
- computer.Catapult.IsActive = prevCompuerIsActive;
- if (!(human as Human).isDragging)
- AudioManager.PauseResumeSounds(true);
- else
- {
- (human as Human).ResetDragState();
- AudioManager.StopSounds();
- }
- backgroundScreen.ExitScreen();
- ExitScreen();
- }
- /// <summary>
- /// Handles "Exit" menu item selection
- /// </summary>
- ///
- protected override void OnCancel(PlayerIndex playerIndex)
- {
- AudioManager.StopSounds();
- ScreenManager.AddScreen(new MainMenuScreen(), null);
- ExitScreen();
- }
- #endregion
- }
- }
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