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Draw2D.Windows.csproj 3.3 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  6. <ProductVersion>8.0.30703</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{8CFEF1FE-9E32-43EB-A730-EB3AACDC77B1}</ProjectGuid>
  9. <OutputType>WinExe</OutputType>
  10. <AppDesignerFolder>Properties</AppDesignerFolder>
  11. <RootNamespace>Draw2D</RootNamespace>
  12. <AssemblyName>Draw2D</AssemblyName>
  13. <FileAlignment>512</FileAlignment>
  14. </PropertyGroup>
  15. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  16. <PlatformTarget>x86</PlatformTarget>
  17. <DebugSymbols>True</DebugSymbols>
  18. <DebugType>full</DebugType>
  19. <Optimize>False</Optimize>
  20. <OutputPath>bin\Debug\</OutputPath>
  21. <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
  22. <ErrorReport>prompt</ErrorReport>
  23. <WarningLevel>4</WarningLevel>
  24. </PropertyGroup>
  25. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  26. <PlatformTarget>x86</PlatformTarget>
  27. <DebugType>pdbonly</DebugType>
  28. <Optimize>True</Optimize>
  29. <OutputPath>bin\Release\</OutputPath>
  30. <DefineConstants>TRACE;WINDOWS</DefineConstants>
  31. <ErrorReport>prompt</ErrorReport>
  32. <WarningLevel>4</WarningLevel>
  33. </PropertyGroup>
  34. <PropertyGroup>
  35. <StartupObject />
  36. </PropertyGroup>
  37. <ItemGroup>
  38. <Compile Include="FPSCounterComponent.cs" />
  39. <Compile Include="Game1.cs" />
  40. <Compile Include="main.cs" />
  41. </ItemGroup>
  42. <ItemGroup>
  43. <Content Include="Default.png">
  44. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  45. </Content>
  46. </ItemGroup>
  47. <ItemGroup>
  48. <Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
  49. <SpecificVersion>False</SpecificVersion>
  50. <HintPath>..\..\ThirdParty\Libs\OpenTK.dll</HintPath>
  51. </Reference>
  52. <Reference Include="System" />
  53. <Reference Include="System.Xml" />
  54. </ItemGroup>
  55. <ItemGroup>
  56. <Content Include="Default.png">
  57. <Link>Default.png</Link>
  58. </Content>
  59. </ItemGroup>
  60. <ItemGroup>
  61. <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.WindowsGL.csproj">
  62. <Project>{7DE47032-A904-4C29-BD22-2D235E8D91BA}</Project>
  63. <Name>MonoGame.Framework.WindowsGL</Name>
  64. </ProjectReference>
  65. </ItemGroup>
  66. <ItemGroup />
  67. <ItemGroup>
  68. <Content Include="..\CompiledContent\Windows\Content\Fonts\Font.xnb">
  69. <Link>Content\Font.xnb</Link>
  70. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  71. </Content>
  72. <Content Include="..\CompiledContent\Windows\Content\Textures\logo.xnb">
  73. <Link>Content\logo.xnb</Link>
  74. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  75. </Content>
  76. </ItemGroup>
  77. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  78. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  79. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  80. Other similar extension points exist, see Microsoft.Common.targets.
  81. <Target Name="BeforeBuild">
  82. </Target>
  83. <Target Name="AfterBuild">
  84. </Target>
  85. -->
  86. </Project>