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- using System;
- using FarseerPhysics.Dynamics;
- using Microsoft.Xna.Framework;
- namespace FarseerPhysics.Collision
- {
- public interface IBroadPhase
- {
- int ProxyCount { get; }
- void UpdatePairs(BroadphaseDelegate callback);
- bool TestOverlap(int proxyIdA, int proxyIdB);
- int AddProxy(ref FixtureProxy proxy);
- void RemoveProxy(int proxyId);
- void MoveProxy(int proxyId, ref AABB aabb, Vector2 displacement);
- FixtureProxy GetProxy(int proxyId);
- void TouchProxy(int proxyId);
- void GetFatAABB(int proxyId, out AABB aabb);
- void Query(Func<int, bool> callback, ref AABB aabb);
- void RayCast(Func<RayCastInput, int, float> callback, ref RayCastInput input);
- }
- }
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