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- using System.Collections.Generic;
- using System.Text;
- using FarseerPhysics.Common;
- using FarseerPhysics.Dynamics;
- using FarseerPhysics.Factories;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- namespace FarseerPhysics.SamplesFramework
- {
- internal class SimpleDemo2 : PhysicsGameScreen, IDemoScreen
- {
- private Border _border;
- private Sprite _rectangleSprite;
- private Body _rectangles;
- private Vector2 _offset;
- #region IDemoScreen Members
- public string GetTitle()
- {
- return "Body with two fixtures";
- }
- public string GetDetails()
- {
- StringBuilder sb = new StringBuilder();
- sb.AppendLine("This demo shows a single body with two attached fixtures and shapes.");
- sb.AppendLine("A fixture binds a shape to a body and adds material");
- sb.AppendLine("properties such as density, friction, and restitution.");
- sb.AppendLine(string.Empty);
- sb.AppendLine("GamePad:");
- sb.AppendLine(" - Rotate object: left and right triggers");
- sb.AppendLine(" - Move object: right thumbstick");
- sb.AppendLine(" - Move cursor: left thumbstick");
- sb.AppendLine(" - Grab object (beneath cursor): A button");
- sb.AppendLine(" - Drag grabbed object: left thumbstick");
- sb.AppendLine(" - Exit to menu: Back button");
- sb.AppendLine(string.Empty);
- sb.AppendLine("Keyboard:");
- sb.AppendLine(" - Rotate Object: left and right arrows");
- sb.AppendLine(" - Move Object: A,S,D,W");
- sb.AppendLine(" - Exit to menu: Escape");
- sb.AppendLine(string.Empty);
- sb.AppendLine("Mouse / Touchscreen");
- sb.AppendLine(" - Grab object (beneath cursor): Left click");
- sb.AppendLine(" - Drag grabbed object: move mouse / finger");
- return sb.ToString();
- }
- #endregion
- public override void LoadContent()
- {
- base.LoadContent();
- World.Gravity = Vector2.Zero;
- _border = new Border(World, this, ScreenManager.GraphicsDevice.Viewport);
- Vertices rect1 = PolygonTools.CreateRectangle(2f, 2f);
- Vertices rect2 = PolygonTools.CreateRectangle(2f, 2f);
- Vector2 trans = new Vector2(-2f, 0f);
- rect1.Translate(ref trans);
- trans = new Vector2(2f, 0f);
- rect2.Translate(ref trans);
- List<Vertices> vertices = new List<Vertices>(2);
- vertices.Add(rect1);
- vertices.Add(rect2);
- _rectangles = BodyFactory.CreateCompoundPolygon(World, vertices, 1f);
- _rectangles.BodyType = BodyType.Dynamic;
- SetUserAgent(_rectangles, 200f, 200f);
- // create sprite based on rectangle fixture
- _rectangleSprite = new Sprite(ScreenManager.Assets.TextureFromVertices(rect1, MaterialType.Squares,
- Color.Orange, 1f));
- _offset = new Vector2(ConvertUnits.ToDisplayUnits(2f), 0f);
- }
- public override void Draw(GameTime gameTime)
- {
- ScreenManager.SpriteBatch.Begin(0, null, null, null, null, null, Camera.View);
- // draw first rectangle
- ScreenManager.SpriteBatch.Draw(_rectangleSprite.Texture,
- ConvertUnits.ToDisplayUnits(_rectangles.Position), null,
- Color.White, _rectangles.Rotation,
- _rectangleSprite.Origin + _offset, 1f, SpriteEffects.None, 0f);
- // draw second rectangle
- ScreenManager.SpriteBatch.Draw(_rectangleSprite.Texture,
- ConvertUnits.ToDisplayUnits(_rectangles.Position), null,
- Color.White, _rectangles.Rotation,
- _rectangleSprite.Origin - _offset, 1f, SpriteEffects.None, 0f);
- ScreenManager.SpriteBatch.End();
- _border.Draw();
- base.Draw(gameTime);
- }
- }
- }
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