12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485 |
- using System.Text;
- using FarseerPhysics.Dynamics;
- using FarseerPhysics.Factories;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- namespace FarseerPhysics.SamplesFramework
- {
- internal class SimpleDemo8 : PhysicsGameScreen, IDemoScreen
- {
- private Border _border;
- private Body[] _circle = new Body[6];
- private Sprite _circleSprite;
- #region IDemoScreen Members
- public string GetTitle()
- {
- return "Restitution";
- }
- public string GetDetails()
- {
- StringBuilder sb = new StringBuilder();
- sb.AppendLine("This demo shows several bodys with varying restitution.");
- sb.AppendLine(string.Empty);
- sb.AppendLine("GamePad:");
- sb.AppendLine(" - Move cursor: left thumbstick");
- sb.AppendLine(" - Grab object (beneath cursor): A button");
- sb.AppendLine(" - Drag grabbed object: left thumbstick");
- sb.AppendLine(" - Exit to menu: Back button");
- sb.AppendLine(string.Empty);
- sb.AppendLine("Keyboard:");
- sb.AppendLine(" - Exit to menu: Escape");
- sb.AppendLine(string.Empty);
- sb.AppendLine("Mouse / Touchscreen");
- sb.AppendLine(" - Grab object (beneath cursor): Left click");
- sb.AppendLine(" - Drag grabbed object: move mouse / finger");
- return sb.ToString();
- }
- #endregion
- public override void LoadContent()
- {
- base.LoadContent();
- World.Gravity = new Vector2(0f, 20f);
- _border = new Border(World, this, ScreenManager.GraphicsDevice.Viewport);
- Vector2 _position = new Vector2(-15f, -8f);
- float _restitution = 0f;
- for (int i = 0; i < 6; ++i)
- {
- _circle[i] = BodyFactory.CreateCircle(World, 1.5f, 1f, _position);
- _circle[i].BodyType = BodyType.Dynamic;
- _circle[i].Restitution = _restitution;
- _position.X += 6f;
- _restitution += 0.2f;
- }
- // create sprite based on body
- _circleSprite = new Sprite(ScreenManager.Assets.TextureFromShape(_circle[0].FixtureList[0].Shape,
- MaterialType.Waves,
- Color.Brown, 1f));
- }
- public override void Draw(GameTime gameTime)
- {
- ScreenManager.SpriteBatch.Begin(0, null, null, null, null, null, Camera.View);
- for (int i = 0; i < 6; ++i)
- {
- ScreenManager.SpriteBatch.Draw(_circleSprite.Texture, ConvertUnits.ToDisplayUnits(_circle[i].Position),
- null,
- Color.White, _circle[i].Rotation, _circleSprite.Origin, 1f,
- SpriteEffects.None, 0f);
- }
- ScreenManager.SpriteBatch.End();
- _border.Draw();
- base.Draw(gameTime);
- }
- }
- }
|