FlockingContent.contentproj 3.7 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{E32187E9-81EA-4BD0-BAD4-D98BED915D9C}</ProjectGuid>
  5. <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  11. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  12. <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  13. <ContentRootDirectory>Content</ContentRootDirectory>
  14. </PropertyGroup>
  15. <PropertyGroup>
  16. <RootNamespace>FlockingContent</RootNamespace>
  17. </PropertyGroup>
  18. <ItemGroup>
  19. <Compile Include="cat.tga">
  20. <Name>cat</Name>
  21. <Importer>TextureImporter</Importer>
  22. <Processor>TextureProcessor</Processor>
  23. </Compile>
  24. <Compile Include="HUDFont.spritefont">
  25. <Name>HUDFont</Name>
  26. <Importer>FontDescriptionImporter</Importer>
  27. <Processor>FontDescriptionProcessor</Processor>
  28. </Compile>
  29. <Compile Include="mouse.tga">
  30. <Name>mouse</Name>
  31. <Importer>TextureImporter</Importer>
  32. <Processor>TextureProcessor</Processor>
  33. </Compile>
  34. <Compile Include="xboxControllerButtonB.tga">
  35. <Name>xboxControllerButtonB</Name>
  36. <Importer>TextureImporter</Importer>
  37. <Processor>TextureProcessor</Processor>
  38. </Compile>
  39. <Compile Include="xboxControllerButtonX.tga">
  40. <Name>xboxControllerButtonX</Name>
  41. <Importer>TextureImporter</Importer>
  42. <Processor>TextureProcessor</Processor>
  43. </Compile>
  44. <Compile Include="xboxControllerButtonY.tga">
  45. <Name>xboxControllerButtonY</Name>
  46. <Importer>TextureImporter</Importer>
  47. <Processor>TextureProcessor</Processor>
  48. </Compile>
  49. </ItemGroup>
  50. <ItemGroup>
  51. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  52. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  53. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  54. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  55. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  56. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  57. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  58. </ItemGroup>
  59. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  60. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  61. Other similar extension points exist, see Microsoft.Common.targets.
  62. <Target Name="BeforeBuild">
  63. </Target>
  64. <Target Name="AfterBuild">
  65. </Target>
  66. -->
  67. </Project>